OpenFL 4 - Versione stampabile +- Creare Videogiochi - Game Developer (https://www.making-videogames.net/giochi) +-- Forum: Altri Programmi per la Creazione di Videogames (https://www.making-videogames.net/giochi/Forum-Altri-Programmi-per-la-Creazione-di-Videogames) +--- Forum: Altri Programmi non in Elenco (https://www.making-videogames.net/giochi/Forum-Altri-Programmi-non-in-Elenco) +--- Discussione: OpenFL 4 (/thread-OpenFL-4) |
OpenFL 4 - Chip - 24-07-2016 OpenFL 4 Per chi ama il sapore antico di Flash, arriva la versione 4 http://www.openfl.org/ RE: OpenFL 4 - Chip - 07-09-2016 Uscita la versione 4.1 di OpenFL (framework cross platform basato su HaXe e progettato per utilizzare API Flash like, un must per chiunque non voglia abbandonare completamente lo storico sviluppo Flash) Le novità: Added new Stage3D code migrated from the (now defunct) PlayScript project Added support for ENTER_FRAME, EXIT_FRAME and RENDER if not on the stage Added openfl.ui.MouseCursor and Mouse.cursor support Made minor changes to read-only getter properties to reduce code Added to/from UInt conversion for standard enum types Added duration to HTML5 NetStream onMetaData object Added vector.insertAt Added dictionary.exists Improved stroking in graphics API Improved openfl.Vector for better accuracy/performance Fixed the order of ADDED and ADDED_TO_STAGE events Fixed the behavior of vector.concat with no arguments Fixed netStream.seek on HTML5 Fixed Capabilities.screenResolutionY Fixed an issue with HTML5 shape positioning RE: OpenFL 4 - Chip - 03-12-2016 Ecco la versione 4.4.1 che si aggiorna insieme al sua tecnologia HTML5 sottostante, cioè Lime 3.4.1 4.4.1 (11/01/2016) Added support for the "ignoresampler" AGAL sampler hint Improved the behavior of context3D.setSamplerState Minor change to better support Lime onPreloadComplete event Fixed visibility of TextField cursor on a final blank line Fixed a possible null error in EventDispatcher Fixed support for -Dmodular 4.4.0 (10/31/2016) Added initial support for modular HTML5 builds (generates separate openfl.js) Added initial support for VideoTexture in HTML5 Stage3D Added initial high-DPI support for HTML5 Added an error when using a non-matching Lime version Updated several fields with typed values for better performance Updated event.target and event.currentTarget to be IEventDispatcher Updated shaders to use premultiplied alpha blend mode by default Improved behavior of non-renderable TextFields Improved support for mipmapping in Stage3D Texture Improved the behavior of graphics.drawTriangles Improved re-entrant behavior in EventDispatcher Improved removeEventListener when called during the same event dispatch Improved premultiplied alpha in Stage3D textures Improved the preloader system (deprecated NMEPreloader) Fixed support for smoothing within sprite.graphics Fixed dead-code-elimination when using a static main entry point Fixed dispatch of Context3D creation error where Stage3D is not supported Fixed sound.length on HTML5 Fixed support for using the same listener with multiple event phases Fixed some issues with event bubbling Fixed some issues with TextField caret positioning Fixed BIG_ENDIAN support in ByteArray Fixed use of ColorMatrixFilter on Flash Fixed some issues with -Ddom OpenGL context creation RE: OpenFL 4 - alessiobb3b - 06-12-2016 Grande Chip ! |