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Dynamic Resolution Rendering - Skyline - 19-10-2011

The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphical user interface components drawn at the native resolution. This technique can help developers achieve their quality and performance goals on a wide range of hardware and scene profiles. The sample also shows how the addition of scaling filters such as velocity aware temporal spatial anti-aliasing can enhance quality.

[thumb]http://software.intel.com/file/37633[/thumb]
A view of the swinging bell with supersampling enabled and dynamic resolution control set to give 30FPS. The geometric temporal anti-aliasing uses velocity aware filtering to reduce ghosting artefacts.

[thumb]http://software.intel.com/file/37634[/thumb]
With dynamic resolution parts of the scene with higher performance can have increased resolutions, yet match the chosen performance criteria. Geometric temporal anti-aliasing gives additional smoothness to the edges.

[thumb]http://software.intel.com/file/37637[/thumb]
An illustration of the basic principle of dynamic resolution.

System Requirements
  1. CPU: IntelĀ® 2nd Generation Core i3 or better
  2. GFX: uses DX11 graphics API on DX10 (or better) hardware
  3. OS: Microsoft Vista / Windows 7*
  4. MEM: 2 GB of RAM or better
Software:
  1. DirectX SDK (June 2010 release or later)
  2. Build with Microsoft Visual Studio 2010* or Microsoft Visual Studio 2008
Video: Qui
Download: Dynamic Resolution Rendering