Creare Videogiochi - Game Developer
Nuovi Comandi? - Versione stampabile

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+--- Discussione: Nuovi Comandi? (/thread-Nuovi-Comandi)



Nuovi Comandi? - xlsheriklx - 06-12-2012

Ragazzi avete una lista con i nuovi comandi per il gunspec aggiunti nella versione 1.19 e una della 1.20 beta 6, con relativa descrizione? Big Grin


RE: Nuovi Comandi? - patolina - 06-12-2012

comandi 1.20 (quelli che ho trovato)

Citazione:-STATELESSER=x
-STATEGREATER=x
-PLRFIRED e le condizioni associate
-SHOTBYAMMO= x (x=nome munizione). ulteriormente
tweaks per evitare codice carattere.
-SWAPPLRWEAPON=x (dove x= n* slot o path) sostituisce l'arma corrente intrattenuto da arma percorso / x
-RAYCAST fix reported false reporting error
-FLASHLIGHT=X (0-1)
-FLASHLIGHTRED=X (0-255)
- FLASHLIGHTGREEN=X (0-255)
- FLASHLIGHTBLUE=X (0-255)
- FLASHLIGHTRANGE=X (0+)
(per questi guarda la descrizione con script che ha fatto tax)
-WATERISON=X (1=si,0=no)



RE: Nuovi Comandi? - xlsheriklx - 06-12-2012

Di comodo c'è solo swapplrweapon xD


RE: Nuovi Comandi? - patolina - 06-12-2012

stessa cosa che penso io XD


RE: Nuovi Comandi? - xlsheriklx - 06-12-2012

Ma come si usa? o_O


RE: Nuovi Comandi? - patolina - 06-12-2012

prova a capirlo te: il comando è presente in questo script di tax tratto dal 'Air system V.3' verso la fine,
oppure aspettiamo che tax ci illumini con la sua infinita saggezza


Codice:
;Artificial Intelligence Script

;Header By Tax78

desc          = barra aria + bombola ossigeno + no arma + morte graduale + mani

;Triggers
;-------------------SET VARIABLE----------------------------------------------------------------------------------------------------------------------------
:state=0:dimvar=watersystem,dimvar=slot,dimvar=NoW
:state=0:setvar=watersystem 0
:always:globalvar=watersystem,globalvar=slot,globalvar=NoW

;--------------------SET HUDS-------------------------------------------------------------------------------------------------------------------------------
;Air
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria.png,hudname=aria,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria01.png,hudname=aria1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria02.png,hudname=aria2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria03.png,hudname=aria3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria04.png,hudname=aria4,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria05.png,hudname=aria5,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria06.png,hudname=aria6,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria07.png,hudname=aria7,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria08.png,hudname=aria8,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria09.png,hudname=aria9,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria10.png,hudname=aria10,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria11.png,hudname=aria11,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria12.png,hudname=aria12,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria13.png,hudname=aria13,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria14.png,hudname=aria14,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria15.png,hudname=aria15,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria16.png,hudname=aria16,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria17.png,hudname=aria17,hudhide=1,hudmake=display
:state=0:hudreset,hudx=8,hudy=97,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\barra aria18.png,hudname=aria18,hudhide=1,hudmake=display
;Oxygen
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen.png,hudname=Oxygen,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen1.png,hudname=Oxygen1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen2.png,hudname=Oxygen2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen3.png,hudname=Oxygen3,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen4.png,hudname=Oxygen4,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen5.png,hudname=Oxygen5,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen6.png,hudname=Oxygen6,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen7.png,hudname=Oxygen7,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen8.png,hudname=Oxygen8,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen9.png,hudname=Oxygen9,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen10.png,hudname=Oxygen10,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen11.png,hudname=Oxygen11,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen12.png,hudname=Oxygen12,hudhide=1,hudmake=display
:state=0:hudreset,hudx=3,hudy=87,hudimage=languagebank\english\gamecore\huds\Tax\barra aria\Oxygen13.png,hudname=Oxygen13,hudhide=1,hudmake=display
;---------------------NO SELECT SLOT 9 (Hands)----------------------------------------------------------------------------------------------------------
:always:lockslot=9 1
;---------------------SLOT VAR for return weapon----------------------------------------------------------------------------------------------------------
;press 0 (no weapon)
:plrunderwater=0,keypressed=11 1:setvar=NoW 1
:varequal=NoW 1,plrunderwater=0,currentweapon=9:setvar=slot 1,setvar=NoW 0

:currentweapon=1:setvar=slot 1
:currentweapon=2:setvar=slot 2
:currentweapon=3:setvar=slot 3
:currentweapon=4:setvar=slot 4
:currentweapon=5:setvar=slot 5
:currentweapon=6:setvar=slot 6
:currentweapon=7:setvar=slot 7
:currentweapon=8:setvar=slot 8

;---------------------SET WATER--------------------------------------------------------------------------------------------------------------------------------
:state=0:water=1,waterfogdist=500,waterfogred=50,waterfoggreen=50,waterfogblue=100,waterred=50,watergreen=50,waterblue=100,waterheightofzone=0,state=10
;---------------------SHOW HUDS--------------------------------------------------------------------------------------------------------------------------------
;Oxygen
:varless=watersystem -14:setvar=watersystem -14,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13

:varequal=watersystem -14:hudshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -13:hudshow=Oxygen1,hudunshow=Oxygen,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -12:hudshow=Oxygen2,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -11:hudshow=Oxygen3,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -10:hudshow=Oxygen4,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -9:hudshow=Oxygen5,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -8:hudshow=Oxygen6,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -7:hudshow=Oxygen7,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -6:hudshow=Oxygen8,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -5:hudshow=Oxygen9,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -4:hudshow=Oxygen10,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -3:hudshow=Oxygen11,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem -2:hudshow=Oxygen12,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen13
:varequal=watersystem -1:hudshow=Oxygen13,hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12

:vargreater=watersystem -1:hudunshow=Oxygen,hudunshow=Oxygen1,hudunshow=Oxygen2,hudunshow=Oxygen3,hudunshow=Oxygen4,hudunshow=Oxygen5,hudunshow=Oxygen6,hudunshow=Oxygen7,hudunshow=Oxygen8,hudunshow=Oxygen9,hudunshow=Oxygen10,hudunshow=Oxygen11,hudunshow=Oxygen12,hudunshow=Oxygen13
:varequal=watersystem 0:hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varless=watersystem 0:hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18

;Air
:varequal=watersystem 1:hudshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 2:hudshow=aria1,hudunshow=aria,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 3:hudshow=aria2,hudunshow=aria,hudunshow=aria1,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 4:hudshow=aria3,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 5:hudshow=aria4,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 6:hudshow=aria5,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 7:hudshow=aria6,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 8:hudshow=aria7,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 9:hudshow=aria8,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 10:hudshow=aria9,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 11:hudshow=aria10,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 12:hudshow=aria11,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 13:hudshow=aria12,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 14:hudshow=aria13,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 15:hudshow=aria14,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 16:hudshow=aria15,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria16,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 17:hudshow=aria16,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria17,hudunshow=aria18
:varequal=watersystem 18:hudshow=aria17,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria18
:varequal=watersystem 19:hudshow=aria18,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17
:varequal=watersystem 20:hudunshow=aria18,hudunshow=aria,hudunshow=aria1,hudunshow=aria2,hudunshow=aria3,hudunshow=aria4,hudunshow=aria5,hudunshow=aria6,hudunshow=aria7,hudunshow=aria8,hudunshow=aria9,hudunshow=aria10,hudunshow=aria11,hudunshow=aria12,hudunshow=aria13,hudunshow=aria14,hudunshow=aria15,hudunshow=aria16,hudunshow=aria17
;-----------------------UNDERWATER SYSTEM-------------------------------------------------------
;IMMERSION
:plrunderwater=1:camfov=-20
:state=10,plrunderwater=1:addvar=watersystem 1,etimerstart,fog=1,preventplrselectinggun=1,swapplrweapon=9,state=11
;EXIT WATER AIR
:state=12,vargreater=watersystem 0:subvar=watersystem 1,etimerstart,camfov=0,fog=0,preventplrselectinggun=0,state=15
;EXIT WATER OXYGEN
:state=12,varless=watersystem 0:camfov=0,fog=0,preventplrselectinggun=0,state=16
:state=12,plralive=0:camfov=0,fog=0,state=52
;underwater timer
:state=11,plrunderwater=0,etimergreater=500:state=12
:state=11,plrunderwater=1,etimergreater=1000:addvar=watersystem 1,etimerstart,state=11
:state=11,plrunderwater=1,varequal=watersystem 20:etimerstart,state=50
:state=11,plrunderwater=1,varequal=watersystem 0:etimerstart,state=14
:state=11,plrunderwater=0,varless=watersystem 0:state=12
:state=11,plralive=0:camfov=0,fog=0,state=52
;reset air
:state=13,plrunderwater=0,etimergreater=500:subvar=watersystem 1,etimerstart,state=13
:state=13,plrunderwater=0,varequal=watersystem 0:state=10
:state=13,plrunderwater=0,varless=watersystem 0:state=10
:state=13,plrunderwater=1:state=10
:state=13,plralive=0:camfov=0,fog=0,state=52
;underwater start timer
:state=14,plrunderwater=1,timergreater=100:addvar=watersystem 1,etimerstart,state=11
:state=14,plrunderwater=0:state=12
:state=14,plralive=0:camfov=0,fog=0,state=52
;-------------exit air select weapon slot-------------------------------------------------
:state=15,varequal=slot 1:swapplrweapon=1,state=13
:state=15,varequal=slot 2:swapplrweapon=2,state=13
:state=15,varequal=slot 3:swapplrweapon=3,state=13
:state=15,varequal=slot 4:swapplrweapon=4,state=13
:state=15,varequal=slot 5:swapplrweapon=5,state=13
:state=15,varequal=slot 6:swapplrweapon=6,state=13
:state=15,varequal=slot 7:swapplrweapon=7,state=13
:state=15,varequal=slot 8:swapplrweapon=8,state=13
;------------exit oxigen select weapon slot-----------------------------------------------
:state=16,varequal=slot 1:swapplrweapon=1,state=10
:state=16,varequal=slot 2:swapplrweapon=2,state=10
:state=16,varequal=slot 3:swapplrweapon=3,state=10
:state=16,varequal=slot 4:swapplrweapon=4,state=10
:state=16,varequal=slot 5:swapplrweapon=5,state=10
:state=16,varequal=slot 6:swapplrweapon=6,state=10
:state=16,varequal=slot 7:swapplrweapon=7,state=10
:state=16,varequal=slot 8:swapplrweapon=8,state=10

;Air end
:state=50,plrunderwater=0,etimergreater=500:state=12
:state=50,plrunderwater=1,varless=watersystem 19:etimerstart,state=11
:state=50,plrunderwater=1,etimergreater=1000:plrsubhealth=100,state=51
:state=50,plrunderwater=1,plralive=0:camfov=0,fog=0,state=52
:state=50,plralive=0:camfov=0,fog=0,state=52

:state=51,plrunderwater=1:etimerstart,state=50
:state=51,plrunderwater=0:state=12
:state=51,plrunderwater=1,varless=watersystem 19:etimerstart,state=11
:state=51,plralive=0:camfov=0,fog=0,state=52

:state=52,plralive=1:preventplrselectinggun=0,state=0

forse capito: ti fa scorrere le armi
es. plr in zone, scambia la pistola con il fucile (che definisci dallo slot o dal collegamento alla cartella in gun)

si scambia l'arma del player
questo comando puo essere utile per fare molteplici script tra cui uno che pubblicherò a breve, giusto il tempo di rifinire le HUD e tutto e lo metto


RE: Nuovi Comandi? - Tax78 - 06-12-2012

Si, allora, nello script sopra citato da patolina ho usato l'azione SWAPPLRWEAPON=x dove x è, il numero di slot che contiene l'arma desiderata, oppure bisogna mettere il percorso dell'arma es: ww2\mp40 (senza spazzi tra le lettere), l'arma deve essere presente nel livello, anche fuori dalle mura, l'importante che sia nel livello.

Pre sistemare un'arma in un determinato slot come ho usato in Air system V.3 andate a vedere lo script delle mani.

Comunque quelli postati da patolina sono tutti comandi per script, invece tu volevi quelli per gunspec

Quando installi una versione di FPSC, nella cartella Docs trovi una documentazione (addendum) con i comandi aggiunti della relativa versione in uso. Più o meno dalla 7 pagina in poi.

Quelli che interessano a te hanno difianco al comando il nome (gunspec).
Quindi se installi la 1.20 beta6 trovi tutti i comandi.

Tax


RE: Nuovi Comandi? - patolina - 06-12-2012

lol avevo letto comandi per script non gunspec

(06-12-2012, 10:31 PM)Tax78 Ha scritto: l'arma deve essere presente nel livello, anche fuori dalle mura, l'importante che sia nel livello.
io ho aggirato questa condizione usando il comando 'plrgiveweapon', perche prima non avevo calcolato di usare questo comando, comunque funziona ugualmente


RE: Nuovi Comandi? - xlsheriklx - 06-12-2012

Ah ok perfetto Grazie xD


RE: Nuovi Comandi? - jirby - 07-12-2012

secondo Me e ancora presto per studiare i comandi della 120 visto che ancora e beta

ricordo che quando usci 119 beta fino alla 5 erono in un determinato modo invece nella definitiva sono cambiati
io consiglio di usare sempre la 119 per i progetti e studi che stabile e definitiva .


RE: Nuovi Comandi? - xlsheriklx - 07-12-2012

è quello che sto facendo...anzi mi sto solo dimisticando a riprendere la mano con fpscreator.. con la v 1.20 (o addirittura con il reloaded) avvierò il progetto che avevo in serbo..