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Addon: SpotLights
#1
Screen:
[thumb]http://img248.imageshack.us/img248/2361/3drad2010081622044071.jpg[/thumb]

Requisiti:
How do add a spotlight to your scene :

I'll use car headlights as example here :

  1. Make sure all skinmehes you want to react to a SpotLight MUST be using a _user_ shader (any).
  2. Add a spotlight by pressing CTRL+D, go to effects and select SpotLight01 (if this is the first spotlight or pointlight in your scene), if you already have a spot or pointlight, select SpotLight02 and so on..
  3. Add your car
  4. Position "SpotLight01 : Pos / Range / Color", to the front of the car in the editor. you can also edit color/range by clicking it.
  5. Link Car with SpotLight01 Script : Cone/Orientation/Target(s), open it and make sure this is true (if not edit it)

    int OrientationObject = OBJ_0;

    You might want to boost intensity in daylight or set the sun to black

    float intensity = 5;

    The cone of light is also adjustable

    float cone = 50; //higher value gives more narrow cone. 0 will set spot as pointlight

  6. Link SpotLight01 Script : Cone/Orientation/Target(s) to every skinmesh you shaded in 1.

You now have a spotlight as headlights.
Repeat for Spotlight02-04 if you need.

The addon also contains a shadable default terrain and a sample project called SpotLightDemo.3dr
The shadable terrain can be found by pressing Ctrl+D under Terrains.

Autore: shadmar
Download: SpotLights

Contains:
  1. Terrain addon (so you can shade it)
  2. Four SpotLights addons
  3. Sample Project called SpotlightDemo.3dr
 
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#2
carino!
 
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