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Model Pack 9 - 10 Mirini Armi *By Zio*
#1
Salve a tutti e per la prima volta sono qui non per chiedere aiuto ma sono qui per postare il mio "lavoro" che ho fatto a mano (e a tentativi, che strazio)
Vi voglio mostrare dei mirini delle armi che ho fatto io modificando i parametri da 0 delle posizioni delle armi del Model Pack 9 - 10.
Istruzioni:
1. Andate nella vostra cartella di FPS Creator
2. Una volta entrati andate su Files
3. Andate su Gamecore
4. Andate su Guns
5. Poi su Model Pack 9 o Model Pack 10
6. Andate sulla cartella dell'arma che volete e aprite il file gunspec.txt
7. Copiate il corrispondente testo dentro il vostro file (ho cambiato il parametro smoke perchè mi dava un quadrato bianco, del resto sono solo modifiche di posizione dell'arma)

ATTENZIONE: PRIMA DI TUTTO QUESTO FATE UN BACKUP

***MODEL PACK 9***

44SNUB:

Codice:
;SNUBNOSE weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 30
brass          = 4
smoke          = 1
second         =
damage         = 50
damagetype     = 3
scorchtype     = 0
reloadqty      = 5
iterate        = 0
accuracy       = 4
range          = 3000
zoommode       = 0

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     =
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
fireloop       = 0

;HUD muzzleflash position

horiz          = 4
vert           = 0.75
forward        = 16
alignx         = 2.1
aligny         = 0.25
alignz         = 22

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 40,60
Start fire     = 63,65
end fire       = 66,77
;reload         = 78,222  slowload
reload         = 240,322
putaway           = 222,231

;HUD sound frames list

soundframes    = 5
sframe0        = 65,1
sframe1        = 86,2
sframe2        = 0,4
sframe3        = 222,5
sframe4        = 248,2

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=7
rotz=0

93R:

Codice:
;93R weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 16
brass          = 4
smoke          = 4
damage         = 20
damagetype     = 1
scorchtype     = 1
reloadqty      = 7
weaponisammo   = 0
iterate        = 2
accuracy       = 6
zoommode       = 0
range          = 1000

;GUN Visuals
textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         =
fireloop       = 500

;HUD muzzleflash position

horiz          = 4.15
vert           = 0.75
forward        = 15
alignx         = 1.4
aligny         = -1
alignz         = 20

;HUD animation frames list

keyframe ratio = 1

select         = 1,9
Idle           = 10,38
Move           = 39,61
Start fire     = 63,64
end fire       = 66,77
automatic fire = 66,75
reload         = 81,122
cock           = 123,150
putaway           = 152,160

;HUD sound frames list

soundframes    = 5
sframe0        = 64,1
sframe0        = 69,1
sframe0        = 74,1
sframe1        = 83,2
sframe2        = 130,4

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=5.7
rotz=0

1911: C'è qualche problema con quest'arma, quando si cambia arma si mette a ricaricare O_O quindi non prendete quest'arma...

Codice:
;1911 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 16
brass          = 4
smoke          = 4
damage         = 100
damagetype     = 1
scorchtype     = 2
reloadqty      = 7
weaponisammo   = 0
iterate        = 0
accuracy       = 3
range          = 1000

;GUN Visuals
textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         =
fireloop       = 2000

;HUD muzzleflash position

horiz          = 4.2
vert           = 1
forward        = 15
alignx         = 2
aligny         = -1.0
alignz         = 18.5

;HUD animation frames list

keyframe ratio = 1

select         = 1,9
Idle           = 10,38
Move           = 40,60
Start fire     = 63,64
end fire       = 64,69
;automatic fire = 64,69
reload         = 71,112
cock           = 113,140
putaway           = 100,150

;HUD sound frames list

soundframes    = 3
sframe0        = 64,1
sframe1        = 73,2
sframe2        = 120,4

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=7
rotz=0

AKM:

Codice:
;AKM weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 45
brass          = 4
smoke          = 4
second         = 0
damage         = 23
damagetype     = 1
scorchtype     = 1
reloadqty      = 30
iterate        = 0
accuracy       = 9
range          = 7000

;GUN Visuals
textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 6000

;HUD muzzleflash position

horiz          = 4.65
vert           = -1.60
forward        = 13
alignx         = 2.6
aligny         = -1.7
alignz         = 40

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,179
;cock           = 126,188
putaway           = 179,190

;HUD sound frames list

soundframes    = 4
sframe0        = 82,1
sframe1        = 101,2
sframe2        = 190,5
sframe3        = 1,4

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2
rotx=0
roty=0
rotz=7.25

DERRINGER:

Codice:
;Derringer weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 15
brass          = 4
smoke          = 2
second         =
damage         = 50
damagetype     = 3
scorchtype     = 0
reloadqty      = 2
iterate        = 0
accuracy       = 10
zoommode      = 0

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound5         = retrieve.wav
sound6         = putaway.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4.25
vert           = 1.5
forward        = 15
alignx         = 2.1
aligny         = -1
alignz         = 18

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 39,61
Start fire     = 62,63
end fire       = 64,97
reload         = 98,238
putaway           = 238,248

;HUD sound frames list

soundframes    = 4
sframe0        = 63,1
sframe1        = 100,2
sframe2        = 1,5
sframe3        = 240,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=5.8
rotz=0

G22:

Codice:
;G22 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 15
brass          = 4
smoke          = 1
second         =
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 0
accuracy       = 4

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         = retrieve.wav
sound6         = putaway.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4
vert           = 0.75
forward        = 15
alignx         = 2
aligny         = -1.0
alignz         = 20

;HUD animation frames list

keyframe ratio = 1

select         = 1,9
Idle           = 10,38
Move           = 39,61
fire           = 64,68
;Start fire     = 63,64
;end fire       = 64,69
;automatic fire = 64,69
reload         = 71,112
cock           = 113,140
putaway           = 142,150

;HUD sound frames list

soundframes    = 5
sframe0        = 64,1
sframe1        = 73,2
sframe2        = 120,4
sframe3        = 0,5
sframe4        = 142,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=5.7
rotz=0

J22:

Codice:
;J22 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 5
brass          = 6
smoke          = 1
second         =
damage         = 10
damagetype     = 1
scorchtype     = 0
reloadqty      = 6
iterate        = 0
accuracy       = 10
zoommode      = 0

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         = retrieve.wav
sound6         = putaway.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4.25
vert           = 1.65
forward        = 15
alignx         = 2.1
aligny         = -2.2
alignz         = 18

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 39,62
fire           = 63,66
reload         = 77,115
cock           = 115,141
putaway           = 141,150

;HUD sound frames list

soundframes    = 4
sframe0        = 89,2
sframe1        = 121,4
sframe2        = 0,5
sframe3        = 142,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-2
roty=6.9
rotz=0

M4A1:

Codice:
;M4A1 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 1
muzzlesize     = 35
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 1
accuracy       = 6
;zoommode       = 1

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
;zoomscope     = scope1.tga
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4.6
vert           = -.5
forward        = 12.0
alignx         = 2.5
aligny         = -1.75
alignz         = 26

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,179
;cock           = 126,188
putaway           = 179,190

;HUD sound frames list

soundframes    = 4
sframe0        = 82,1
sframe1        = 100,2
sframe2        = 108,5
sframe3        = 1,4

runacc=15
recoily=5
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=5
zoomrecoilyreturn=30
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.6
simplezoomy=0
simplezoomspeed=8
simplezoomacc=7
simplezoommod=2
rotx=-0.5
roty=0.6
rotz=6

M203M401R:

Codice:
;M203 Rifle weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 1
muzzlesize     = 35
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 1
accuracy       = 6
;zoommode       = 1
;zoomaccuracy   = 25

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
;zoomscope     = scope1.tga
weapontype    = 2

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 3000

;HUD muzzleflash position

horiz          = 5
vert           = -.3.5
forward        = 12.0
alignx         = 2.5
aligny         = -2.5
alignz         = 29

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,80
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,185
putaway           = 189,200

;HUD sound frames list

soundframes    = 4
sframe0        = 82,1
sframe1        = 100,2
sframe2        = 108,5
sframe3        = 1,4
;sframe4        = 127,6

runacc=15
recoily=5
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=5
zoomrecoilyreturn=30
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.6
simplezoomy=0
simplezoomspeed=8
simplezoomacc=7
simplezoommod=2
rotx=0.5
roty=0
rotz=6

M203M402R:

Codice:
;M203 HWS Rifle weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 1
muzzlesize     = 35
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 1
accuracy       = 6
zoommode       = 1
zoomaccuracy   = 25

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     = scope1.tga
weapontype    = 2

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 3000

;HUD muzzleflash position

horiz          = 5
vert           = -.3.5
forward        = 12.0
alignx         = 2.5
aligny         = -1.75
alignz         = 26

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,80
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,185
putaway           = 189,200

;HUD sound frames list

soundframes    = 4
sframe0        = 82,1
sframe1        = 100,2
sframe2        = 108,5
sframe3        = 1,4
;sframe4        = 127,6

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2

runacc=15
recoily=5
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=5
zoomrecoilyreturn=30
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.6
simplezoomy=0
simplezoomspeed=8
simplezoomacc=7
simplezoommod=2
rotx=-0.5
roty=0
rotz=6

MCS870:

Codice:
;MCS 14inch weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 35
brass          = 4
smoke          = 1
second         = 0
damage         = 20
damagetype     = 2
scorchtype     = 1
reloadqty      = 4
iterate        = 7
accuracy       = 10
range          = 1200
zoommode       = 0

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     =
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
sound6         = cock.wav
fireloop       = 3000

;HUD muzzleflash position

horiz          = 4.95
vert           = -.3.25
forward        = 11.75
alignx         = 2.5
aligny         = -2.5
alignz         = 26

;HUD animation frames list

keyframe ratio = 1
select         = 1,8
Idle           = 9,38
Move           = 40,63
Fire           = 65,104
reload         = 110,204
cock           = 205,232
putaway           = 232,240

;HUD sound frames list

soundframes    = 3
sframe0        = 136,2
sframe1        = 1,4
sframe2        = 206,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-0.5
roty=0.2
rotz=6

MODEL442:

Codice:
;SNUBNOSE38 (Model 442)  weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 15
brass          = 4
smoke          = 1
second         =
damage         = 15
damagetype     = 1
scorchtype     = 0
reloadqty      = 5
iterate        = 0
accuracy       = 4
range          = 3000

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
fireloop       = 0

;HUD muzzleflash position

horiz          = 4.1
vert           = 0.875
forward        = 16
alignx         = 3
aligny         = -1
alignz         = 22

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 40,60
Start fire     = 63,65
end fire       = 66,70
reload         = 78,218
;reload         = 240,320 speedload
putaway           = 222,231

;HUD sound frames list

soundframes    = 5
sframe0        = 65,1
sframe1        = 86,2
sframe2        = 1,4
sframe3        = 222,5
sframe4        = 248,2

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-4
roty=7
rotz=0

MP5N:

Codice:
;MP5N weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 30
brass          = 4
smoke          = 4
second         = 0
damage         = 18
damagetype     = 1
scorchtype     = 1
reloadqty      = 30
iterate        = 0
accuracy       = 4
;zoommode       = 0
;zoomaccuracy   = 25
range          = 5000

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
;zoomscope     = scope1.tga
weapontype    = 2

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 5000

;HUD muzzleflash position

horiz          = 4.55
vert           = -1.2
forward        = 3
alignx         = 3.6
aligny         = -2
alignz         = 30

;HUD animation frames list

keyframe ratio = 1

select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,188
;cock           = 126,188
putaway           = 188,198

;HUD sound frames list

soundframes    = 4
sframe0        = 82,1
sframe1        = 107,2
sframe2        = 190,5
sframe3        = 1,4

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2
rotx=0
roty=0
rotz=6

***MODEL PACK 10***

44 COMBAT:

Codice:
;SNUBNOSE weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 30
brass          = 4
smoke          = 1
second         =
damage         = 50
damagetype     = 3
scorchtype     = 0
reloadqty      = 5
iterate        = 0
accuracy       = 4
range          = 3000
zoommode       = 0

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     =
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
fireloop       = 0

;HUD muzzleflash position

horiz          = 4
vert           = 0.50
forward        = 15
alignx         = 2.1
aligny         = 0.25
alignz         = 22

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 40,60
Start fire     = 63,65
end fire       = 66,77
reload         = 78,222
putaway           = 222,231

;HUD sound frames list

soundframes    = 4
sframe0        = 65,1
sframe1        = 86,2
sframe2        = 0,4
sframe3        = 222,5

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=7
rotz=0

AK74M:

Codice:
;AK74M weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 45
brass          = 4
smoke          = 4
second         = 0
damage         = 23
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 1
accuracy       = 9
range          = 9000

;GUN Visuals
textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 5000

;HUD muzzleflash position

horiz          = 4.50
vert           = -1.10
forward        = 13
alignx         = 2.6
aligny         = -1.7
alignz         = 40

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,179
;cock           = 126,188
putaway           = 179,190

;HUD sound frames list

soundframes    = 4
sframe0        = 82,1
sframe1        = 101,2
sframe2        = 190,5
sframe3        = 1,4

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2
rotx=-1.2
roty=0.65
rotz=7.25

POCKET 45:

Codice:
;pocket45 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 15
brass          = 4
smoke          = 1
second         =
damage         = 20
damagetype     = 1
scorchtype     = 2
reloadqty      = 5
iterate        = 0
accuracy       = 10
zoommode      = 0

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         = retrieve.wav
sound6         = putaway.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4.25
vert           = 1
forward        = 15
alignx         = 2.1
aligny         = -1
alignz         = 18

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 39,61
start fire     = 62,63
end fire       = 64,72
reload         = 77,115
cock           = 115,141
putaway           = 141,150

;HUD sound frames list

soundframes    = 4
sframe0        = 89,2
sframe1        = 121,4
sframe2        = 0,5
sframe3        = 142,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-3
roty=6.5
rotz=0

G18:

Codice:
;G18 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 15
brass          = 4
smoke          = 1
second         =
damage         = 20
damagetype     = 1
scorchtype     = 1
reloadqty      = 33
iterate        = 0
accuracy       = 10
range          = 4000

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         = retrieve.wav
sound6         = putaway.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4.20
vert           = 1.15
forward        = 15
alignx         = 2
aligny         = -1.2
alignz         = 20

;HUD animation frames list

keyframe ratio = 1

select         = 1,9
Idle           = 10,38
Move           = 39,61
;fire           = 64,68
Start fire     = 62,63
end fire       = 64,68
automatic fire = 70,77
reload         = 81,164
putaway           = 164,173

;HUD sound frames list

soundframes    = 5
sframe0        = 64,1
sframe1        = 90,2
sframe2        = 150,4
sframe3        = 2,5
sframe4        = 152,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-2.5
roty=6.5
rotz=0

JSCS BREECHER:

Codice:
;JSCS Breecher weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 35
brass          = 7
smoke          = 1
second         = 0
damage         = 20
damagetype     = 2
scorchtype     = 1
reloadqty      = 4
iterate        = 7
accuracy       = 15
range          = 1000
zoommode       = 0

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     =
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 3000

;HUD muzzleflash position

horiz          = 4.95
vert           = -.3.25
forward        = 11.75
alignx         = 2.5
aligny         = -2.5
alignz         = 26

;HUD animation frames list

keyframe ratio = 1
select         = 1,8
Idle           = 9,38
Move           = 40,62
Fire           = 65,70
reload         = 70,192
putaway           = 192,200

;HUD sound frames list

soundframes    = 3
sframe0        = 90,2
sframe1        = 1,4
sframe2        = 230,6

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-0.5
roty=0.2
rotz=6

M4CQBR:

Codice:
;M4 CQBR weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 1
muzzlesize     = 35
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 1
accuracy       = 6
zoommode       = 1
zoomaccuracy   = 25

;GUN Visuals
textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 4000

;HUD muzzleflash position

horiz          = 4.55
vert           = -.9
forward        = 12.0
alignx         = 2.5
aligny         = -2.5
alignz         = 22

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,179
;cock           = 126,188
putaway           = 179,190

;HUD sound frames list

soundframes    = 3
sframe1        = 100,2
sframe2        = 108,5
sframe3        = 1,4

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.55
simplezoomy=.45
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2
rotx=0.6
roty=0.5
rotz=5.5

M9

Codice:
;M9 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 16
brass          = 4
smoke          = 4
damage         = 100
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
weaponisammo   = 0
iterate        = 0
accuracy       = 6
zoommode       = 0
range          = 1000

;GUN Visuals
textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 0
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         =
fireloop       = 2000

;HUD muzzleflash position

horiz          = 4.2
vert           = 1
forward        = 15
alignx         = 2
aligny         = -1.0
alignz         = 18.5

;HUD animation frames list

keyframe ratio = 1

select         = 1,9
Idle           = 10,38
Move           = 39,61
Start fire     = 63,64
end fire       = 64,68
reload         = 71,112
cock           = 113,140
putaway           = 142,150

;HUD sound frames list

soundframes    = 3
sframe0        = 64,1
sframe1        = 73,2
sframe2        = 120,4

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=0
roty=7
rotz=0

M16A4:

Codice:
;M16A4RIFLE weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 1
muzzlesize     = 45
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 10
iterate        = 2
accuracy       = 3
;zoommode       = 1
;zoomaccuracy   = 25

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
;zoomscope     = scope1.tga
weapontype    = 3

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 3000

;HUD muzzleflash position

horiz          = 4.575
vert           = -.6.5
forward        = 12.0
alignx         = 2.6
aligny         = -1.7
alignz         = 32

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
;automatic fire = 83,89
end fire       = 90,95
reload         = 96,179
;cock           = 126,188
putaway           = 179,190

;HUD sound frames list

soundframes    = 8
sframe0        = 82,1
sframe1        = 100,2
sframe2        = 190,5
sframe3        = 1,4
sframe4        = 84,1
sframe5        = 86,1
sframe6        = 91,1
sframe7        = 93,1

runacc=15
recoily=5
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=5
zoomrecoilyreturn=30
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.6
simplezoomy=0
simplezoomspeed=8
simplezoomacc=7
simplezoommod=2
rotx=-1.5
roty=0.5
rotz=6.5

M203M16A4R:

Codice:
;M203 Rifle (burst) weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 1
muzzlesize     = 40
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 15
iterate        = 2
accuracy       = 6
;zoommode       = 1
;zoomaccuracy   = 25

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     = scope1.tga
weapontype    = 2

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 3000

;HUD muzzleflash position

horiz          = 5
vert           = -.3.75
forward        = 12.0
alignx         = 2.6
aligny         = -1.7
alignz         = 32

;HUD animation frames list

keyframe ratio = 1
select         = 1,20
Idle           = 20,50
Move           = 50,80
Start fire     = 81,82
;automatic fire = 83,89
end fire       = 90,95
reload         = 96,185
putaway           = 189,200

;HUD sound frames list

soundframes    = 8
sframe0        = 82,1
sframe1        = 100,2
sframe2        = 108,5
sframe3        = 1,4
sframe4        = 84,1
sframe5        = 86,1
sframe6        = 91,1
sframe7        = 93,1

runacc=15
recoily=5
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=5
zoomrecoilyreturn=30
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.6
simplezoomy=0
simplezoomspeed=8
simplezoomacc=7
simplezoommod=2
rotx=0.3
roty=0
rotz=5.5

MODEL 36:

Codice:
;Model36 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 15
brass          = 4
smoke          = 1
second         =
damage         = 15
damagetype     = 1
scorchtype     = 0
reloadqty      = 5
iterate        = 0
accuracy       = 4
range          = 3000

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
fireloop       = 0

;HUD muzzleflash position

horiz          = 4.15
vert           = 0.75
forward        = 16
alignx         = 3
aligny         = -1
alignz         = 22

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 40,60
Start fire     = 63,65
end fire       = 66,70
;reload         = 78,218 slowload
reload         = 240,320
putaway           = 222,231

;HUD sound frames list

soundframes    = 5
sframe0        = 65,1
sframe1        = 86,2
sframe2        = 0,4
sframe3        = 222,5
sframe4        = 248,2

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-3
roty=6.5
rotz=0

RPK:

Codice:
;RPK weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 45
brass          = 4
smoke          = 4
second         = 0
damage         = 25
damagetype     = 1
scorchtype     = 1
reloadqty      = 75
iterate        = 0
accuracy       = 8
;zoommode       = -1
;zoomaccuracy   = 25
range          = 10000

;GUN Visuals
textured      =
;effect        = effectbank\fastbone\fastbone.fx
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
;zoomscope     = scope1.tga
weapontype    = 2

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
;sound6         = cock.wav
fireloop       = 6000

;HUD muzzleflash position

horiz          = 4.45
vert           = -1.50
forward        = 13
;vert           = -0.7
;forward        = 10.5
alignx         = 2.6
aligny         = -1.7
alignz         = 40

;HUD animation frames list

keyframe ratio = 1

select         = 1,20
Idle           = 20,50
Move           = 50,79
Start fire     = 81,82
automatic fire = 83,89
end fire       = 90,95
reload         = 96,220
putaway           = 221,233

;HUD sound frames list

soundframes    = 4
sframe0        = 92,1
sframe1        = 101,2
sframe2        = 190,5
sframe3        = 1,4

runacc=15
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=20
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1
simplezoomspeed=3
simplezoomacc=7
simplezoommod=2
rotx=-0.6
roty=0.7
rotz=7.25

T5:

Codice:
;T5 weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 30
brass          = 4
smoke          = 0
second         =
damage         = 15
damagetype     = 3
scorchtype     = 0
reloadqty      = 5
iterate        = 4
accuracy       = 8
range          = 600
zoommode       = 0

;GUN Visuals

textured      =
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
zoomscope     =
weapontype    = 1

;GUN Sounds

sound1           = fire.wav
sound2           = reload.wav
sound3         = dryfire.wav
sound4         = retrieve.wav
sound5         = putaway.wav
fireloop       = 0

;HUD muzzleflash position

horiz          = 4.05
vert           = 0.45
forward        = 16
alignx         = 2.1
aligny         = 0.25
alignz         = 22

;HUD animation frames list

keyframe ratio = 1
select         = 1,9
Idle           = 10,38
Move           = 40,60
Start fire     = 63,65
end fire       = 66,77
reload         = 78,222
putaway           = 222,231

;HUD sound frames list

soundframes    = 4
sframe0        = 65,1
sframe1        = 86,2
sframe2        = 0,4
sframe3        = 222,5

runacc=6
recoily=10
recoilyreturn=50
gunlagspeed=5
gunlagxmax=15
gunlagymax=15
simplezoom=2
runy=-1
zoomrecoily=8
zoomrecoilyreturn=75
zoomwalkspeed=1
zoomturnspeed=2
simplezoomx=-2.5
simplezoomy=1.02
simplezoomspeed=3
simplezoomacc=3
simplezoommod=5
rotx=-3
roty=6.5
rotz=0

Fate una donazione, anche di pochi MKGold per un piccolo sognatore Big Grin
Vi ricordo di dire almeno Grazie Big Grin

Accetto dei consigli Big Grin

SCREENSHOT scattate con la versione beta di FPSC v.1.20.0002

http://imageshack.us/photo/my-images/547/1do.png/
http://imageshack.us/photo/my-images/841/jii.png/
http://imageshack.us/photo/my-images/812/8hyh.png/
http://imageshack.us/photo/my-images/22/0yhj.png/
http://imageshack.us/photo/my-images/62/lvw5.png/
http://imageshack.us/photo/my-images/547/ur0.png/
 
Rispondi
#2
Metti qualche immagine Wink
cmq bel lavoro
 
Rispondi
#3
Si infatti è vero, adesso metto qualche immagine, comunque Grazie Big Grin
 
Rispondi
#4
Aggiunte Screenshot Big Grin
 
Rispondi
#5
Di alcuni c'era gia sul sito ufficiale qui-->http://forum.thegamecreators.com/?m=forum_view&t=150142&b=23

per gli altri bel lavoro!
 
Rispondi
#6
Nel forum ufficiale il lavoro era impreciso, l'arma aveva un angolazione sbagliata e quindi ho dovuto risistemare 6 parametri:
horz=
vert=
forward=
rotx=
roty=
rotz=
Prova quelle del forum ufficiale, non sono granchè, comunque, Grazie Big Grin
 
Rispondi
#7
Io conoscevo solo quelle, ora implementerò anche con le tue!
 
Rispondi
#8
Sapere che qualcuno usa le mie cose mi fa venire una voglia di creare di tutto, ma poi non faccio niente Big Grin
 
Rispondi
#9
io uso tutte le tue cose!! quindi lavora schiavo!! hahahah XD

p.s. non è vero... Big Grin
 
Rispondi
#10
bel lavoro complimenti Wink
 
Rispondi
#11
Si ma i mirini dove sono, non li vedo nell'immagine?
 
Rispondi
#12
Io ho aggiunto solo una cosa che con il tasto destro si può mirare non ho aggiunto dei Mirini... Forse devo modificare il titolo ma non so come spiegarmi... Big Grin
Capito?
Non ho modellato le armi aggiungendo un mirino, ma ho modificato la posizione e la rotazione dell'arma per poter mirare con i mirini standard (di ferro)
 
Rispondi
#13
sono ironsight(ti metti davanti l'arma) e per usarli devi andare nel gunspec.txt dell'arma e IN FONDO A TUTTO vai a capo e incolli quello
 
Rispondi
#14
Esatto, proprio così, non sono dei mirini che si aggiungono ma ho fatto in modo che quando premi il tasto destro del mouse si riesce a mirare con il mirino predefinito, non con un modello aggiuntivo. Sono un po ripetitivo Big Grin
 
Rispondi
#15
Ho capito
allora hai fatto un ottimo lavoro ziocrafter Wink
complimenti
 
Rispondi
#16
bel lavoro, quanto tempo hai impiegato per farli a tutti Big Grin comunque 6 stato bravo

1 domanda pero Huh... sono io l'unico che ha la model pack con l'ironsight gia messo (comunque la posizione è differente) ?
 
Rispondi
#17
alcuni gia fatti li ha migliorati
 
Rispondi
#18
Alcune armi avevano l'iron sight... solo poche... la XIX, il cecchino, e la M4SQPR ma fa letteralmente schifo il mirino di quest'ultima... Comunque ci ho messo 3 giorni di pieno lavoro... E una cosa... Grazie! Big Grin
 
Rispondi
#19
@ZioCrafter
Bravo ottimo lavoro, so che non è stato facile allineare le armi in modo corretto, è un lavorone Wink

Continua così, Tax
 
Rispondi
#20
Grazie! Big Grin
 
Rispondi
#21
Ho visto le visualizzazioni! 223! Mi aspettavo di meno!
 
Rispondi
#22
(03-07-2013, 09:19 PM)ZioCrafter Ha scritto: Ho visto le visualizzazioni! 223! Mi aspettavo di meno!

Lol non ci vuole niente ad aumentare le visualizzazioni in un post basta che ricarichi la pagina e sale già di una... : S
 
Rispondi
  


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