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OpenFL 4
#1
[Immagine: logo.png]
OpenFL 4
Per chi ama il sapore antico di Flash, arriva la versione 4
http://www.openfl.org/
 
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#2
Uscita la versione 4.1 di OpenFL (framework cross platform basato su HaXe e progettato per utilizzare API Flash like, un must per chiunque non voglia abbandonare completamente lo storico sviluppo Flash)

Le novità:
Added new Stage3D code migrated from the (now defunct) PlayScript project
Added support for ENTER_FRAME, EXIT_FRAME and RENDER if not on the stage
Added openfl.ui.MouseCursor and Mouse.cursor support
Made minor changes to read-only getter properties to reduce code
Added to/from UInt conversion for standard enum types
Added duration to HTML5 NetStream onMetaData object
Added vector.insertAt
Added dictionary.exists
Improved stroking in graphics API
Improved openfl.Vector for better accuracy/performance
Fixed the order of ADDED and ADDED_TO_STAGE events
Fixed the behavior of vector.concat with no arguments
Fixed netStream.seek on HTML5
Fixed Capabilities.screenResolutionY
Fixed an issue with HTML5 shape positioning
 
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#3
Ecco la versione 4.4.1   che si aggiorna insieme al sua tecnologia HTML5 sottostante, cioè Lime 3.4.1

4.4.1 (11/01/2016)
Added support for the "ignoresampler" AGAL sampler hint
Improved the behavior of context3D.setSamplerState
Minor change to better support Lime onPreloadComplete event
Fixed visibility of TextField cursor on a final blank line
Fixed a possible null error in EventDispatcher
Fixed support for -Dmodular

4.4.0 (10/31/2016)
Added initial support for modular HTML5 builds (generates separate openfl.js)
Added initial support for VideoTexture in HTML5 Stage3D
Added initial high-DPI support for HTML5
Added an error when using a non-matching Lime version
Updated several fields with typed values for better performance
Updated event.target and event.currentTarget to be IEventDispatcher
Updated shaders to use premultiplied alpha blend mode by default
Improved behavior of non-renderable TextFields
Improved support for mipmapping in Stage3D Texture
Improved the behavior of graphics.drawTriangles
Improved re-entrant behavior in EventDispatcher
Improved removeEventListener when called during the same event dispatch
Improved premultiplied alpha in Stage3D textures
Improved the preloader system (deprecated NMEPreloader)
Fixed support for smoothing within sprite.graphics
Fixed dead-code-elimination when using a static main entry point
Fixed dispatch of Context3D creation error where Stage3D is not supported
Fixed sound.length on HTML5
Fixed support for using the same listener with multiple event phases
Fixed some issues with event bubbling
Fixed some issues with TextField caret positioning
Fixed BIG_ENDIAN support in ByteArray
Fixed use of ColorMatrixFilter on Flash
Fixed some issues with -Ddom OpenGL context creation
 
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#4
Grande Chip Smile !
 
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