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Shader Library For 3DRad...
#1
Questi shader encompase molte tecniche che saranno ora facilmente accessibili a tutti.

Novità:

Versione 2.7.1 Update
ha aggiunto:


Specialità Shader Water_Plane_DL_Reflection_Wave
Specialità Shader NormalMap_DL_SubSurface_Color
Specialità Shader NormalMap_DL_SubSurface_Texture
Specialità Shader NormalMap_DL_SubSurface_Color_Fresnel_Edge
Specialità Shader NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Specialità Shader NormalMap_PL_SubSurface_Color
Specialità Shader NormalMap_PL_SubSurface_Texture
Specialità Shader NormalMap_PL_SubSurface_Color_Fresnel_Edge
Specialità Shader NormalMap_PL_SubSurface_Texture_Fresnel_Edge
Specialità Shader NormalMap_CP_DL_SubSurface_Color
Specialità Shader NormalMap_CP_DL_SubSurface_Texture
Specialità Shader NormalMap_CP_DL_SubSurface_Color_Fresnel_Edge
Specialità Shader NormalMap_CP_DL_SubSurface_Texture_Fresnel_Edge
Specialità Shader NormalMap_CP_PL_SubSurface_Color
Specialità Shader NormalMap_CP_PL_SubSurface_Texture
Specialità Shader NormalMap_CP_PL_SubSurface_Color_Fresnel_Edge
Specialità Shader NormalMap_CP_PL_SubSurface_Texture_Fresnel_Edge


ha aggiunto extra codice shader file di testo:
SubSurface_Color
SubSurface_Texture
Fresnel_Edge



//------------------------------------------------ -----------------------------
/ / Le versioni prevous
Versione 2.5.4 Update
Aereo Riflessione acqua piatta Shader DL
Piano di rifrazione acqua piatta Shader DL
Aereo Riflessione acqua piatta Shader PL
Piano di rifrazione acqua piatta Shader PL
//------------------------------------------------ -----------------------------


potreste scaricare i progetti e gli script qui: shader_library_v2_7_1.zip (. zip compresso con winrar)

libera di utilizzare per tutti, ma se volete un fare una donazione a sostegno di me non potete qui.

Sotto e una lista della biblioteca finora ...

//************************************************ ************
Shader selettore auto - detecs auto modello più shader e racconta
gli shaders quale versione usare.
//************************************************ ************
Script: Shader_Model_Auto_Select_Global_Data

//************************************************ ************
Emissive libreria: (24 shaders)
//************************************************ ************

Script: Shader_Emissive
Script: Shader_Emissive_Blend_A_B
Script: Shader_Emissive_Blend_A_B_Pan
Script: Shader_Emissive_Blend_A_B_Pan_Rotate
Script: Shader_Emissive_Blend_A_B_Rotate
Script: Shader_Emissive_Blur_Blend_A_B
Script: Shader_Emissive_Blur_Blend_A_B_Pan
Script: Shader_Emissive_Blur_Blend_A_B_Pan_Rotate
Script: Shader_Emissive_Blur_Blend_A_B_Rotate
Script: Shader_Emissive_Blur_Pan_Rotate_Texture
Script: Shader_Emissive_Blur_Pan_Texture
Script: Shader_Emissive_Blur_Play_Movie
Script: Shader_Emissive_Blur_Play_Movie_Rotate
Script: Shader_Emissive_Blur_Rotate_Texture
Script: Shader_Emissive_Blur_Texture
Script: Shader_Emissive_Blur_Texture_Coord_Select
Script: Shader_Emissive_Blur_Texture_Rotate_Coord_Select
Script: Shader_Emissive_Pan_Rotate_Texture
Script: Shader_Emissive_Pan_Texture
Script: Shader_Emissive_Play_Movie
Script: Shader_Emissive_Play_Movie_Rotate
Script: Shader_Emissive_Rotate_Texture
Script: Shader_Emissive_Texture_Coord_Select
Script: Shader_Emissive_Texture_Rotate_Coord_Select

//************************************************ ************
Emissive Clip Plane libreria: (24 shaders)
//************************************************ ************
Stessa emissivi se non con un piano clip.

//************************************************ ************
NormalMap Directional Light (oggetto luce del sole) Biblioteca: (19 shaders)
//************************************************ ************

Script: Shader_NormalMap_DL
Script: Shader_NormalMap_DL_AlphaMap
Script: Shader_NormalMap_DL_SpecMap
Script: Shader_NormalMap_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_DL_Pan
Script: Shader_NormalMap_DL_Normal_Only_Pan
Script: Shader_NormalMap_DL_Color_Only_Pan
Script: Shader_NormalMap_DL_Texture_Coord_Select
Script: Shader_NormalMap_DL_Play_Movie
Script: Shader_NormalMap_DL_Play_Movie_Color_Only
Script: Shader_NormalMap_DL_Play_Movie_Normal_Only
Script: Shader_NormalMap_DL_Blend_A_B
Script: Shader_NormalMap_DL_Blend_A_B_Pan
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Pan
Script: Shader_NormalMap_DL_Cube_ShadowMap
Script: Shader_NormalMap_DL_Cube_ShadowMap_Static

//************************************************ ************
NormalMap Clip Plane Directional Light (oggetto luce del sole) libreria: (19 shaders)
//************************************************ ************
Stessa NormalMap direzionale Light se non con un piano clip.

//************************************************ ************
NormalMap Directional Light Ind UV (luce solare oggetto) Biblioteca: (17 shaders)
//************************************************ ************

Script: Shader_NormalMap_DL_Ind_UV
Script: Shader_NormalMap_DL_AlphaMap_Ind_UV
Script: Shader_NormalMap_DL_SpecMap_Ind_UV
Script: Shader_NormalMap_DL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_DL_Pan_Ind_UV
Script: Shader_NormalMap_DL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Color_Only_Pan_Ind_UV
Sceneggiatura: Shader_NormalMap_DL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_DL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_DL_Blend_A_B_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_DL_Cube_ShadowMap_Ind_UV
Script: Shader_NormalMap_DL_Cube_ShadowMap_Static_Ind_UV

//************************************************ ************
NormalMap Clip Plane Directional Light Ind UV (luce solare oggetto) libreria: (17 shaders)
//************************************************ ************

Stessa NormalMap luce direzionale Ind UV se non con un piano clip.

//************************************************ ************
NormalMap Reflect luce direzionale (oggetto luce del sole) Biblioteca: (17 shaders) - (non raccomandato per l'uso su un piano)
//************************************************ ************


Script: Shader_NormalMap_Reflect_DL
Script: Shader_NormalMap_Reflect_DL_AlphaMap
Script: Shader_NormalMap_Reflect_DL_SpecMap
Script: Shader_NormalMap_Reflect_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Reflect_DL_Pan
Script: Shader_NormalMap_Reflect_DL_Normal_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Color_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Texture_Coord_Select
Script: Shader_NormalMap_Reflect_DL_Play_Movie
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Color_Only
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Normal_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Pan

//************************************************ ************
NormalMap Reflect Flat Plane luce direzionale (oggetto luce del sole) Biblioteca: (17 shaders) - (da utilizzare su una superficie piana)
//************************************************ ************


stesso di "NormalMap Reflect Directional Light" shader set eccetto per l'uso su una superficie piana.

//************************************************ ************
NormalMap Reflect direzionale Light Ind UV (luce solare oggetto) Biblioteca: (15 shaders) - (non raccomandato per l'uso su un piano)
//************************************************ ************

Script: Shader_NormalMap_Reflect_DL_Ind_UV
Script: Shader_NormalMap_Reflect_DL_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_SpecMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_DL_Blend_A_B_Normal_Only_Pan_Ind_UV

//************************************************ ************

NormalMap Reflect Directional Light Flat Plane Ind UV (luce solare oggetto) Biblioteca: (15 shaders) - (da utilizzare su una superficie piana)
//************************************************ ************
stesso di "NormalMap Riflettere luce direzionale Ind UV" shader set eccetto per l'uso su una superficie piana.

//************************************************ ************
NormalMap vetro solido Directional Light (oggetto luce del sole) Biblioteca: (9 shader) - (non raccomandato per l'uso su un piano)

Nota: Shader Vetro non è necessario un diffusemap ma hanno un valore di colore si può usare per impostare il colore del vetro.
//************************************************ ************

Script: Shader_NormalMap_Glass_Solid_DL
Script: Shader_NormalMap_Glass_Solid_DL_AlphaMap
Script: Shader_NormalMap_Glass_Solid_DL_Blend_A_B
Script: Shader_NormalMap_Glass_Solid_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Solid_DL_Pan
Script: Shader_NormalMap_Glass_Solid_DL_Play_Movie
Script: Shader_NormalMap_Glass_Solid_DL_SpecMap
Script: Shader_NormalMap_Glass_Solid_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Solid_DL_Texture_Coord_Select

//************************************************ ************
NormalMap Vetro Cavo Directional Light (oggetto luce del sole) Biblioteca: (9 shader) - (non raccomandato per l'uso su un piano)

Nota: Shader Vetro non è necessario un diffusemap ma hanno un valore di colore si può usare per impostare il colore del vetro.
//************************************************ ************
Script: Shader_NormalMap_Glass_Hollow_DL
Script: Shader_NormalMap_Glass_Hollow_DL_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_DL_Blend_A_B
Script: Shader_NormalMap_Glass_Hollow_DL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Hollow_DL_Pan
Script: Shader_NormalMap_Glass_Hollow_DL_Play_Movie
Script: Shader_NormalMap_Glass_Hollow_DL_SpecMap
Script: Shader_NormalMap_Glass_Hollow_DL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_DL_Texture_Coord_Select

//************************************************ ************

NormalMap punto luce (oggetto luce solare - ambiente) Biblioteca: (19 shaders)
//************************************************ ************
Script: Shader_NormalMap_PL
Script: Shader_NormalMap_PL_AlphaMap
Script: Shader_NormalMap_PL_SpecMap
Script: Shader_NormalMap_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_PL_Pan
Script: Shader_NormalMap_PL_Normal_Only_Pan
Script: Shader_NormalMap_PL_Color_Only_Pan
Script: Shader_NormalMap_PL_Texture_Coord_Select
Script: Shader_NormalMap_PL_Play_Movie
Script: Shader_NormalMap_PL_Play_Movie_Color_Only
Script: Shader_NormalMap_PL_Play_Movie_Normal_Only
Script: Shader_NormalMap_PL_Blend_A_B
Script: Shader_NormalMap_PL_Blend_A_B_Pan
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Pan
Script: Shader_NormalMap_PL_Cube_ShadowMap
Script: Shader_NormalMap_PL_Cube_ShadowMap_Static

//************************************************ ************
NormalMap CP punto luce (oggetto luce del sole - ambiente) Biblioteca: (19 shaders)
//************************************************ ************

Stessa "NormalMap Point Light" se non con un aereo clip.

//************************************************ ************
NormalMap Ind punto luce UV (luce solare oggetto - ambiente) Biblioteca: (17 shaders)
//************************************************ ************

Script: Shader_NormalMap_PL_Ind_UV
Script: Shader_NormalMap_PL_AlphaMap_Ind_UV
Script: Shader_NormalMap_PL_SpecMap_Ind_UV
Script: Shader_NormalMap_PL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_PL_Pan_Ind_UV
Script: Shader_NormalMap_PL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_PL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_PL_Blend_A_B_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_PL_Cube_ShadowMap_Ind_UV
Script: Shader_NormalMap_PL_Cube_ShadowMap_Static_Ind_UV

//************************************************ ************
NormalMap CP Ind punto luce UV (luce solare oggetto - ambiente) Biblioteca: (17 shaders)
//************************************************ ************

Stessa "NormalMap punto luce Ind UV" se non con un aereo clip.

//************************************************ ************
NormalMap Reflect punto luce (oggetto luce del sole - ambiente) Biblioteca: (17 shaders) - (non raccomandato per l'uso su un piano)
//************************************************ ************

Script: Shader_NormalMap_Reflect_PL
Script: Shader_NormalMap_Reflect_PL_AlphaMap
Script: Shader_NormalMap_Reflect_PL_SpecMap
Script: Shader_NormalMap_Reflect_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Reflect_PL_Pan
Script: Shader_NormalMap_Reflect_PL_Normal_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Color_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Texture_Coord_Select
Script: Shader_NormalMap_Reflect_PL_Play_Movie
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Color_Only
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Normal_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Pan
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Pan

//************************************************ ************
NormalMap Reflect Flat Plane punto luce (oggetto luce del sole - ambiente) Biblioteca: (17 shaders) - (da utilizzare su una superficie piana)
//************************************************ ************
stesso di "NormalMap Reflect Point Light" shader set eccetto per l'uso su una superficie piana.

//************************************************ ************
NormalMap Reflect Ind punto luce UV (luce solare oggetto - ambiente) Biblioteca: (15 shaders) - (non raccomandato per l'uso su un piano)
//************************************************ ************
Script: Shader_NormalMap_Reflect_PL_Ind_UV
Script: Shader_NormalMap_Reflect_PL_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_SpecMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_SpecMap_AlphaMap_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Normal_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Play_Movie_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Color_Only_Pan_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Ind_UV
Script: Shader_NormalMap_Reflect_PL_Blend_A_B_Normal_Only_Pan_Ind_UV

//************************************************ ************

NormalMap Reflect Flat Plane Ind punto luce UV (luce solare oggetto - ambiente) Biblioteca: (17 shaders) - (da utilizzare su una superficie piana)
//************************************************ ************
stesso di "NormalMap Riflettere Ind punto luce UV" shader set eccetto per l'uso su una superficie piana.

//************************************************ ************
NormalMap vetro solido punto luce (oggetto luce solare - ambiente) Biblioteca: (9 shader) - (non raccomandato per l'uso su un piano)
//************************************************ ************

Script: Shader_NormalMap_Glass_Solid_PL
Script: Shader_NormalMap_Glass_Solid_PL_AlphaMap
Script: Shader_NormalMap_Glass_Solid_PL_Blend_A_B
Script: Shader_NormalMap_Glass_Solid_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Solid_PL_Pan
Script: Shader_NormalMap_Glass_Solid_PL_Play_Movie
Script: Shader_NormalMap_Glass_Solid_PL_SpecMap
Script: Shader_NormalMap_Glass_Solid_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Solid_PL_Texture_Coord_Select

//************************************************ ************
NormalMap Vetro Cavo punto luce (oggetto luce solare - ambiente) Biblioteca: (9 shader) - (non raccomandato per l'uso su un piano)
//************************************************ ************

Script: Shader_NormalMap_Glass_Hollow_PL
Script: Shader_NormalMap_Glass_Hollow_PL_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_PL_Blend_A_B
Script: Shader_NormalMap_Glass_Hollow_PL_Blend_A_B_Pan
Script: Shader_NormalMap_Glass_Hollow_PL_Pan
Script: Shader_NormalMap_Glass_Hollow_PL_Play_Movie
Script: Shader_NormalMap_Glass_Hollow_PL_SpecMap
Script: Shader_NormalMap_Glass_Hollow_PL_SpecMap_AlphaMap
Script: Shader_NormalMap_Glass_Hollow_PL_Texture_Coord_Select

//************************************************ ************
Specialità Shader Library: (5 shader)
//************************************************ ************

Script: Shader_Electricity
Script: Shader_Water_Plane_DL_Reflection
Script: Shader_Water_Plane_DL_Refraction
Script: Shader_Water_Plane_PL_Reflection
Script: Shader_Water_Plane_PL_Refraction
Script: Shader_Water_Plane_DL_Reflection_Wave
Script: Shader_NormalMap_DL_SubSurface_Color
Script: Shader_NormalMap_DL_SubSurface_Texture
Script: Shader_NormalMap_DL_SubSurface_Color_Fresnel_Edge
Script: Shader_NormalMap_DL_SubSurface_Texture_Fresnel_Edge
Script: Shader_NormalMap_PL_SubSurface_Color
Script: Shader_NormalMap_PL_SubSurface_Texture
Script: Shader_NormalMap_PL_SubSurface_Color_Fresnel_Edge
Script: Shader_NormalMap_PL_SubSurface_Texture_Fresnel_Edge

//************************************************ ************
Specialità CP Shader Library: (1 shader)
//************************************************ ************

stessa Specialità Shader Library con un piano clip (esclusa l'acqua shaders)

Screen Non Mio:

[thumb]http://yjsxsg.bay.livefilestore.com/y1pKqJV7IEJ_-KF21bJ-SWSS-ESmReo0LBeL1AqIvypg4BS6tB7Ue7OT5fE8pyjS061GOa4PyH_YFPcdInPp2_3s3CCQSQ0gP5Y/water_002.jpg[/thumb]
Autore: genetransfer
Download: QUI
 
Rispondi
#2
wow, si sta evolvendo 3drad Smile
 
Rispondi
#3
3D Rad se la cava molto bene...
 
Rispondi
#4
grazie molto bello
 
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