29-07-2011, 03:30 PM
![[Immagine: ESM-Shader-Update.png]](http://doomster.bplaced.net/Downloads/Images/ESM-Shader-Update.png)
//Information
![[Immagine: Separator.png]](http://doomster.bplaced.net/Downloads/Images/Separator.png)
"ESM Shader Update" searches folders for existing entities or segments and extends them with the selected shaders, optionally it also allows to rename the textures (Texturname becomes Texturename_D2 and a Texturename_D copy is created) and to create a backup of the entities & segments.
This allows to make all entities & segments shader-ready in one go, aven the _N & _I shader textures are automatically generated by the application!
However, this program is only meant to be used for existing segments, if you want to create new shader-ready segments: Model Maker 2.0.5.
//Features
![[Immagine: Separator.png]](http://doomster.bplaced.net/Downloads/Images/Separator.png)
Different shaders for floor & wall & entities
Renaming of the textures
Backup Creation
Backup Management (Restore & Delete Backups of the original Media)
Automatically generates Normal- & Illumination-Maps
//Download
![[Immagine: Separator.png]](http://doomster.bplaced.net/Downloads/Images/Separator.png)
Credit: Doomster
licensa: Free
fonti: Thegamecreators.com