27-12-2012, 07:15 PM
Lorenz
27-12-2012, 07:54 PM
posta gli script
27-12-2012, 08:17 PM
class Nemico extends UTPawn;
// members for the custom mesh
var SkeletalMesh defaultMesh;
var MaterialInterface defaultMaterial0;
var AnimTree defaultAnimTree;
var array<animset> defaultAnimSet;
var AnimNodeSequence defaultAnimSeq;
var PhysicsAsset defaultPhysicsAsset;
simulated function SetCharacterClassFromInfo(class<utfamilyinfo> Info)
{
Mesh.SetSkeletalMesh(defaultMesh);
Mesh.SetMaterial(0,defaultMaterial0);
Mesh.SetPhysicsAsset(defaultPhysicsAsset);
Mesh.AnimSets=defaultAnimSet;
Mesh.SetAnimTreeTemplate(defaultAnimTree);
}
defaultproperties
{
defaultMesh=SkeletalMesh'UN_Terrain.Mesh.Militare'
//SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA'
defaultAnimTree=AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
defaultAnimSet(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
defaultPhysicsAsset=PhysicsAsset'CH_YourAceBot.Mesh.SK_CH_YourAceBot_Physics'
Begin Object Name=WPawnSkeletalMeshComponent
AnimTreeTemplate=AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
End Object
GroundSpeed=640.0
AirSpeed=640.0
}
lo script è già modificato
// members for the custom mesh
var SkeletalMesh defaultMesh;
var MaterialInterface defaultMaterial0;
var AnimTree defaultAnimTree;
var array<animset> defaultAnimSet;
var AnimNodeSequence defaultAnimSeq;
var PhysicsAsset defaultPhysicsAsset;
simulated function SetCharacterClassFromInfo(class<utfamilyinfo> Info)
{
Mesh.SetSkeletalMesh(defaultMesh);
Mesh.SetMaterial(0,defaultMaterial0);
Mesh.SetPhysicsAsset(defaultPhysicsAsset);
Mesh.AnimSets=defaultAnimSet;
Mesh.SetAnimTreeTemplate(defaultAnimTree);
}
defaultproperties
{
defaultMesh=SkeletalMesh'UN_Terrain.Mesh.Militare'
//SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA'
defaultAnimTree=AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
defaultAnimSet(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
defaultPhysicsAsset=PhysicsAsset'CH_YourAceBot.Mesh.SK_CH_YourAceBot_Physics'
Begin Object Name=WPawnSkeletalMeshComponent
AnimTreeTemplate=AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
End Object
GroundSpeed=640.0
AirSpeed=640.0
}
lo script è già modificato