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Rilasciato Unity 3.3 - Versione stampabile +- Creare Videogiochi - Game Developer (https://www.making-videogames.net/giochi) +-- Forum: Unity3D Italia (https://www.making-videogames.net/giochi/Forum-Unity3D-Italia) +--- Forum: Unity3D Discussioni Generali (https://www.making-videogames.net/giochi/Forum-Unity3D-Discussioni-Generali) +--- Discussione: Rilasciato Unity 3.3 (/thread-Rilasciato-Unity-3-3) |
Rilasciato Unity 3.3 - KillerZ - 01-03-2011 Ragazzi è stato rilasciato Unity 3.3 è introduce delle belle cose xD -É possibile usare IPhone & Android Remotes per provate i giochi per cellulare anche con Unity Free -É disponibile anche IPhone e Android Pro con tutte le loro feature. -La licenza trial Iphone e Android Pro sono disponibili insieme alla trila Pro di 30 gg. Altri cambiamenti : Android Changes from Pre-Rrelease Version * Native Activity does not support screen orientation changes during runtime. * Remote refuses to connect to the Editor once the device was disconnected. * Improvement performance of audio handling (mixing) on Tegra based devices. * On-screen keyboard has been completely re-written to support NativeActivity, and handle .hideInput=true;. * Editor detects minimum OS / API version before trying to launch the application. * AndroidJavaObject et al as proper documentation. * Added documentation of the AndroidInput class. * Added correct mapping of CIRCLE button on Xperia Play; must use latest firmware on the device. * Deprecated WWW.oggVorbis property. * Remote: Fixed crash in editor caused by editor side of Android Remote. * Fixed broken detection code for Android SDK API-10 (and API-11). * Fixed problems with threading and finalizers in AndroidJNI et al. * Performance improvements of animation skinning on Tegra based devices. * Support for NativeActivity / SonyEricsson Xperia Play. * Added support for Screen.SetResolution. * Fully dynamic linkage to Mono; Mono is now available from plugins etc. * AndroidManifest.xml attribute minSdkVersion exposed under Player Settings / Other Settings. * Fixed exception when using AndroidJavaObject.Get(). * Fixed occasional rendering issues on some Qualcomm based devices (e.g. HTC Vision). * Fixed various network issues (local IP, ping, HavePublicAddress etc). * Fixed various touch input related issues (Input.multiTouchEnabled, virtual touches, stale touch IDs). * Added the Windows registry keys for the JDK lookup on x64 machines. Other Changes * iPhone and Android Remote is enabled for Unity free license. * Fixed case 392244: Incorrect handling of tall mode of Game View in Android Remote. * Fixed case 388824: Android Remote flickering. * Fixed case 388828: Android Remote crashes due to buffer overflow. * Fixed case 392869: With Build&Run only remove previous installation when update is not possible (otherwise keep PlayerPrefs etc). * Fixed case 392194: Fixed AndroidJNI lookup of inner (nested) classes. * Fixed case 392099: Touch data reset when resuming application ; fixes stale touches after pause. * Fixed case 392922: Fixed problems when using AndroidJNI and Assembly Stripping. * Fixed case 392847: Flickering rendering problem (mostly seen on GUI elements) or things not being rendered at all. * Fixed case 392831: Input.GetMouseButtonDown(0) and TouchPhase.Began being out of sync. * Fixed case 391064: Changed the message presented to Samsung users when the firmware is outdated. * Fixed case 391739: Text input is now available in NativeActivity mode. * iOS: Fixed VAO cleanup (case 392221: memory leak when using GUI.Label). * iOS: Fixed MSAA+discard support: discard read buffer, not draw; discard stencil too. * Graphics: Improved performance of fixed-function emulation under GLES2.0. * Audio: Correct audio CPU usage displayed in the Profiler. * Audio: Fixed WWW.audioClip (wait for the entire clip to download). * Fixed case 377132: Fixed rare audio bug where one shots are looping. * Fixed case 391171: Better handling of orthographic scene view camera. * Fixed case 383402: Fixed continued bouncing OS X Dock icon when using modal progress bars. * Fixed case 391471: Fixed editor error messages on Windows with some RenderTexture configurations. * Network: Fixed error when reading 32 bit network view IDs size. * Remote: Proper icons for the Android Remote. * Fixed case 388502: AnimationEvents trigger twice when the event pauses animation then starts it again from coroutine. * Fixed case 391106: Font security warnings showing up. * Fixed case 390822: Add implementation for IsDirectoryCreated on iOS. * Fixed case 388828: Various crash fixes for Android Remote. * Fixed case 373197: iPhone Remote prints excessively to the editor console. * Fixed case 388824: Unity Remote white-flickers if you reconnect it to the editor. * Fixed case 389248: Unity Remote refuses to connect to the Editor once the device was disconnected. * iOS: Xcode 4 is now recognized as proper build tool. * iOS: Added soft debugger support. RE: Rilasciato Unity 3.3 - Riddick - 01-03-2011 Che cosa strana O_O, io in questi giorni sentivo una vocina che mi diceva: "tra non molto uscirà unity3d 3.3", non scherzo XD. Grazie dell'info ! RE: Rilasciato Unity 3.3 - KillerZ - 02-03-2011 Di niente, comunque è molto buona questa release xk puoi provare i giochi direttamente sul cellulare con Unity 3d FREEE!!!!!! |