Beta Dicembre 2011 - Versione stampabile +- Creare Videogiochi - Game Developer (https://www.making-videogames.net/giochi) +-- Forum: Unreal Engine & Unreal Development Kit (UDK) Italia (https://www.making-videogames.net/giochi/Forum-Unreal-Engine-Unreal-Development-Kit-UDK-Italia) +--- Forum: Unreal Engine 4 e Unreal Development Kit (UDK) (https://www.making-videogames.net/giochi/Forum-Unreal-Engine-4-e-Unreal-Development-Kit-UDK) +--- Discussione: Beta Dicembre 2011 (/thread-Beta-Dicembre-2011) |
Beta Dicembre 2011 - Lorenz - 24-12-2011 Epic Games Releases December 2011 Unreal Development Kit Beta Epic Games, Inc. has released the December 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest beta is available now at www.udk.com/download. Unreal Engine Showcase: Dungeon Defenders Dungeon Defenders injects tower defense gameplay with role-playing elements, delivering a popular experience on myriad platforms, from Xbox LIVE Arcade to smartphones and tablets. Developed with Unreal Engine 3, Dungeon Defenders started out as a simple UDK demo and has morphed into a bestselling downloadable game for Trendy Entertainment. Read more. We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums. December UDK Beta Upgrade Notes Texture Paint tool Allows you to paint textures on static meshes interactively in the level viewport UV seams can now be painted in both Dx9 and Dx11 rendering modes. Documentation is available here Landscape LOD System Allows individual Landscape components to have discontinuous LOD levels Visual Assist X now supports UnrealScript Whole Tomato has released VAX UnrealScript support for VS2010 Set up documentation can be found here Misc Scaleform: improvements to Action Script 3 and full screen movie functionality Mac: Brand new audio subsystem added, built atop Apple's native CoreAudio framework, including full reverb, equalizer, and radio filter support Mac: Updated platform PhysX libraries, greatly improves stability in physics-heavy scenes Mac: Rendering improvements for post-processing and fog volumes New and Updated UDN Pages Mobile http://udn.epicgames.com/Three/AppleiOSProvisioning.html http://udn.epicgames.com/Three/DesigningForMobile.html http://udn.epicgames.com/Three/DistributionAppleiOS.html http://udn.epicgames.com/Three/FullScreenMovieApple_iOS.html http://udn.epicgames.com/Three/GameCenter.html http://udn.epicgames.com/Three/MobileAudioSystem.html http://udn.epicgames.com/Three/MobileInputSystem.html http://udn.epicgames.com/Three/MobileKismetReference.html http://udn.epicgames.com/Three/MobilePreviewer.html http://udn.epicgames.com/Three/MobileScreenOrientation.html http://udn.epicgames.com/Three/MobileSystemSettings.html http://udn.epicgames.com/Three/MobileVehicleExample.html http://udn.epicgames.com/Three/UDKRemote.html http://udn.epicgames.com/Three/UnrealOniOS.html UnrealScript http://udn.epicgames.com/Three/UnrealScriptClasses.html http://udn.epicgames.com/Three/UnrealScriptControlStructures.html http://udn.epicgames.com/Three/UnrealScriptExpressions.html http://udn.epicgames.com/Three/UnrealScriptFoundations.html http://udn.epicgames.com/Three/UnrealScriptFunctions.html http://udn.epicgames.com/Three/UnrealScriptIterators.html http://udn.epicgames.com/Three/UnrealScriptMetadata.html http://udn.epicgames.com/Three/UnrealScriptVariables.html Getting Started http://udn.epicgames.com/Three/BasicGameQuickStart.html http://udn.epicgames.com/Three/GettingStartedApple_iOS.html http://udn.epicgames.com/Three/GettingStartedBuilding.html http://udn.epicgames.com/Three/GettingStartedContent.html http://udn.epicgames.com/Three/GettingStartedDeployment.html http://udn.epicgames.com/Three/GettingStartedEngine.html http://udn.epicgames.com/Three/GettingStartedGameplay.html http://udn.epicgames.com/Three/GettingStartediOSDevelopment.html http://udn.epicgames.com/Three/GettingStartedLevels.html http://udn.epicgames.com/Three/GettingStartedMobile.html http://udn.epicgames.com/Three/GettingStartedOverview.html http://udn.epicgames.com/Three/GettingStartedProduction.html http://udn.epicgames.com/Three/GettingStartedProgramming.html http://udn.epicgames.com/Three/UE3Basics.html FBX http://udn.epicgames.com/Three/FBXAnimationPipeline.html http://udn.epicgames.com/Three/FBXPipeline.html http://udn.epicgames.com/Three/FBXSkeletalMeshPipeline.html Misc http://udn.epicgames.com/Three/ActorX.html http://udn.epicgames.com/Three/CollisionReference.html http://udn.epicgames.com/Three/CollisionTechnicalGuide.html http://udn.epicgames.com/Three/CommandLineArguments.html http://udn.epicgames.com/Three/ConfigurationFiles.html http://udn.epicgames.com/Three/ConsoleCommands.html http://udn.epicgames.com/Three/DownloadsPage.html http://udn.epicgames.com/Three/FacebookIntegration.html http://udn.epicgames.com/Three/FluidSurfaces.html http://udn.epicgames.com/Three/LandscapeMaterials.html http://udn.epicgames.com/Three/MainEditorMenuBar.html http://udn.epicgames.com/Three/MaterialsAndTexturesHome.html http://udn.epicgames.com/Three/MeshPaintReference.html http://udn.epicgames.com/Three/MovieCapture.html http://udn.epicgames.com/Three/OnlineSubsystemSteamworks.html http://udn.epicgames.com/Three/ParticleSystemReference.html http://udn.epicgames.com/Three/PlatformInterfaceFramework.html http://udn.epicgames.com/Three/Scaleform.html http://udn.epicgames.com/Three/TextureStreaming.html http://udn.epicgames.com/Three/TwitterIntegration.html http://udn.epicgames.com/Three/UDKCommunityLinks.html http://udn.epicgames.com/Three/UE3MinSpecs.html http://udn.epicgames.com/Three/UnrealEdUserGuide.html http://udn.epicgames.com/Three/UsingKActors.html http://udn.epicgames.com/Three/UsingStaticMeshActors.html RE: Beta Dicembre 2011 - giovi1992 - 24-12-2011 quasi quasi aggiorno RE: Beta Dicembre 2011 - Lorenz - 24-12-2011 ho la rete che scarica a 50 kb D: aggiorno domani o lunedì io RE: Beta Dicembre 2011 - Exorcist - 25-12-2011 o.o voglio fa pure io mappe cosi RE: Beta Dicembre 2011 - Lorenz - 25-12-2011 mettiti lì e lavora.. visto che sei attaccato al pc24h su 24h potresti sfornare mappe alla velocità della luce D: RE: Beta Dicembre 2011 - David - 25-12-2011 certo che tutta quella documentazione ti fa passare la voglia di cominciare XD RE: Beta Dicembre 2011 - Lorenz - 25-12-2011 quello che ti serve per iniziare è 1/20 di quella roba RE: Beta Dicembre 2011 - David - 26-12-2011 rimango a fpsc XD RE: Beta Dicembre 2011 - Lorenz - 27-12-2011 se ti gira fpsc ti gira pure UDK dal tanto che fpsc è buggato lul RE: Beta Dicembre 2011 - giovi1992 - 28-12-2011 (27-12-2011, 05:28 PM)Lorenz Ha scritto: se ti gira fpsc ti gira pure UDK dal tanto che fpsc è buggato lul fa suicidio sociale* fpsc e per i bimbetti XD RE: Beta Dicembre 2011 - ODTS - 28-12-2011 Bellissimo! Peccato che ho provato una versione, appena apro il programma lagga e mi fà buttare un sacco di bestemmie xD |