• Benvenuto in Making Videogames!
  • Dai sfogo alla tua fantasia!
  • Crea il tuo Videogioco!
Benvenuto ospite! Login Registrati




Valutazione discussione:
  • 0 voto(i) - 0 media
  • 1
  • 2
  • 3
  • 4
  • 5
Arma resident evil 4!!!!
#8
cambi il gunspec del lanciagranate / bazooka con quello di un mitra, pistola,
es. il gunspec di un bazooka
Citazione:;bazooka weapon spec

Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh

;GUN Model File Requirements

;GUN Settings

muzzleflash = 4
muzzlesize = 200
brass = 0
smoke = 1
flak = ww2\bazooka
damage = 100
damagetype = 0
scorchtype = 4
reloadqty = 1
iterate = 0
accuracy = 0
zoommode = 0

;GUN Visuals

textured =
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 5

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 =
sound5 =
fireloop = 0

;HUD muzzleflash position

horiz = 0
vert = 2
forward = -2
alignx = 18
aligny = -6
alignz = 140


;HUD animation frames list

keyframe ratio = 1
select = 0,17
Idle = 18,51
Move = 55,70
Start fire = 72,76
end fire = 77,86
reload = 88,137
;reload = 139,199

putaway = 1025,1040

nofullreload = 1

run = 586,604


;HUD sound frames list

soundframes = 4
sframe0 = 77,1
;sframe1 = 139,2
sframe1 = 95,2
;sframe2 =

;Airmod conditions graciously added by Shadowtroid

zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =261,264
zoom end fire = 272,276
zoomfrom =279,284

simplezoom = 1
simplezoomanim = 1
simplezoomy = -3
simplezoommod = 7

simplezoomflash = 1

zoomalignx = 6
zoomaligny = -2
zoomalignz = 140

melee start = 714,719
melee end = 720,733

simplezoomspeed=6
runy = -7
forcezoomout =1
recoily = 60
recoilyreturn = 80
recoilx = 10
recoilxreturn = 80

zoomrecoily = 50
zoomrecoilyreturn = 90
zoomrecoilx = 1.5
zoomrecoilxreturn = 95

gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6

zoomwalkspeed = 0.2
zoomturnspeed = 0.3

alternateisray = 1
altreloadqty = 1
altiterate = 20
altrange = 3000
altdamage = 7
altaccuracy = 6
altrecoily = 120
altrecoilx = 30
altrecoilyreturn = 70
altrecoilxreturn = 80


altto = 376,420
altfrom = 421,470
alt Idle = 18,51
alt Move = 55,70
alt Start fire = 72,76
alt end fire = 77,86
alt reload = 139,199
alt putaway = 1026,1040
alt select = 0,17
altfireloop = 11000
altmuzzleflash = 4
altsound1 = fire.wav
lo cambi cosi
Citazione:;mossberg weapon spec

Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh

;GUN Model File Requirements

;GUN Settings

muzzleflash = 4
muzzlesize = 200
brass = 3
smoke = 1
damage = 10
damagetype = 2
scorchtype = 3
reloadqty = 6
iterate = 10
accuracy = 15
shotgun = 1

;GUN Visuals

textured = gun_D2.tga
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 2
weapontype = 2

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 =
sound5 =
fireloop = 0

;HUD muzzleflash position

horiz = 0
vert = 2
forward = -2
alignx = 25
aligny = -10
alignz = 140

;HUD animation frames list

keyframe ratio = 1
select = 0,17
Idle = 18,52
Move = 54,70
fire = 72,81
start reload = 83,91
reload loop = 92,103
end reload = 105,125
;reload = 133,160
putaway = 1026,1040

run = 586,604

;AIRMOD conditions graciously added by Shadowtroid

zoomto =207,212
zoom idle =213,233
zoom move =236,259
zoom start fire =261,264
zoom end fire = 265,276
zoomfrom =279,284

simplezoom = 1
simplezoomanim = 1
simplezoomy = -2.4
simplezoommode = -5
simplezoomacc = 4
simplezoomflash = 1

zoomalignx = 0
zoomaligny = -10
zoomalignz = 140


melee start = 714,719
melee end = 720,733

simplezoomspeed=6
runy = -7
forcezoomout =1
recoily = 60
recoilyreturn = 80
recoilx = 10
recoilxreturn = 80

zoomrecoily = 50
zoomrecoilyreturn = 90
zoomrecoilx = 1.5
zoomrecoilxreturn = 95

gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
zoomgunlagspeed = 6
zoomgunlagxmax = 4
zoomgunlagymax = 6

zoomwalkspeed = 0.2
zoomturnspeed = 0.3
rotz = 0.1


;HUD sound frames list

soundframes = 3
sframe0 = 72,1
;sframe1 = 72,3
sframe2 = 92,2

si cosi l'iron è un po' sballato e anche il suono e le animazioni sono errate se mi dai il tuo gunspec in pm te lo modifico bene
 
Rispondi
  


Messaggi in questa discussione
Arma resident evil 4!!!! - da Alexb1096 - 10-02-2013, 01:32 PM
RE: Arma resident evil 4!!!! - da patolina - 10-02-2013, 10:51 PM
RE: Arma resident evil 4!!!! - da friskon - 11-02-2013, 12:13 AM
RE: Arma resident evil 4!!!! - da Alexb1096 - 11-02-2013, 10:54 AM
RE: Arma resident evil 4!!!! - da THB93 - 11-02-2013, 10:55 AM
RE: Arma resident evil 4!!!! - da patolina - 11-02-2013, 03:13 PM
RE: Arma resident evil 4!!!! - da Alexb1096 - 11-02-2013, 03:17 PM
RE: Arma resident evil 4!!!! - da patolina - 11-02-2013, 03:28 PM

Discussioni simili
Discussione Autore Risposte Letto Ultimo messaggio
  sempre re4!! cerco personaggio resident evil in 3D per fpsc Alexb1096 7 1,061 17-02-2013, 09:44 PM
Ultimo messaggio: Alexb1096
  Richiesta entity arma!!!!!!!!!!!!!!!!!!! Alexb1096 3 841 03-07-2012, 03:28 PM
Ultimo messaggio: jirby
  [AIUTO] Arma non la trovo Alche 8 1,009 31-08-2010, 11:40 AM
Ultimo messaggio: Alche

Vai al forum:


Browsing: 1 Ospite(i)