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Atomic Game Engine
#3
Esce la RoadMap del 2016, molte novità:
  • New WebSite - We need a new website, badly. The main page and landing video have not been updated since the initial March 4th Early Access!
  • New User Experience, documentation and tutorial videos
  • Improved iOS/Android deployment with support for shipping on App Store/Google Play. We also plan on publishing a mobile iOS/Android example
  • Continued work on editor asset pipeline, scene editor, etc
  • WebGL improvements, there is a lot going on currently with WebGL and we need to update the build and provide a means to communicate with the page JavaScript
  • Script debugging with breakpoints, callstacks, locals, etc, including on device
  • First class TypeScript support with round trip code editing, compiling, debugging
  • Basic Oculus Rift support (Q2)
  • Multiple top level windows for the Atomic Editor
  • Improvements to the new Chromium WebView API
  • Examples, examples, examples, including a bigger “full game” example
  • Animation Editor
  • Evaluate lightmap generation with Blender cycles
  • The things that need to happen, or are under NDA, and are not listed on this roadmap Smile
--
Aggiornamento 30.05.2016

Nuova versione http://atomicgameengine.com/blog/development-digest-5/
  • Chromium web view integration ( Webview with both 2D and 3D support)
  • Improved multiplayer support including NAT punch through support
  • Per project asset import settings
  • DXT compression
  • JavaScript editor plugins
  • Typescript integration
  • Extensibility hooks in the editor
  • Physically Based Rendering (PBR) support in the renderer (WIP)
 
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Messaggi in questa discussione
Atomic Game Engine - da Chip - 09-05-2015, 08:48 PM
RE: Atomic Game Engine - da yuriiacuzzo - 10-05-2015, 06:43 PM
RE: Atomic Game Engine - da Chip - 08-02-2016, 08:44 PM
RE: Atomic Game Engine - da Chip - 08-12-2016, 01:09 PM
RE: Atomic Game Engine - da Chip - 25-02-2017, 11:38 AM

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