08-02-2016, 08:44 PM
(Questo messaggio è stato modificato l'ultima volta il: 30-05-2016, 08:38 PM da Chip.)
Esce la RoadMap del 2016, molte novità:
Aggiornamento 30.05.2016
Nuova versione http://atomicgameengine.com/blog/development-digest-5/
- New WebSite - We need a new website, badly. The main page and landing video have not been updated since the initial March 4th Early Access!
- New User Experience, documentation and tutorial videos
- Improved iOS/Android deployment with support for shipping on App Store/Google Play. We also plan on publishing a mobile iOS/Android example
- Continued work on editor asset pipeline, scene editor, etc
- WebGL improvements, there is a lot going on currently with WebGL and we need to update the build and provide a means to communicate with the page JavaScript
- Script debugging with breakpoints, callstacks, locals, etc, including on device
- First class TypeScript support with round trip code editing, compiling, debugging
- Basic Oculus Rift support (Q2)
- Multiple top level windows for the Atomic Editor
- Improvements to the new Chromium WebView API
- Examples, examples, examples, including a bigger “full game” example
- Animation Editor
- Evaluate lightmap generation with Blender cycles
- The things that need to happen, or are under NDA, and are not listed on this roadmap
Aggiornamento 30.05.2016
Nuova versione http://atomicgameengine.com/blog/development-digest-5/
- Chromium web view integration ( Webview with both 2D and 3D support)
- Improved multiplayer support including NAT punch through support
- Per project asset import settings
- DXT compression
- JavaScript editor plugins
- Typescript integration
- Extensibility hooks in the editor
- Physically Based Rendering (PBR) support in the renderer (WIP)