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[ASSET STORE] P.A.T.C.H. - Ultimate Patching System
#9
Ed eccoci di nuovo con un update per P.A.T.C.H.! Nuova versione, 1.2p1: https://www.assetstore.unity3d.com/en/#!/content/41417

• Added a new event to check when current build version changes
• API: PatchManager class now exposes GetCurrentVersion method
• Added a reminder of current build version in Launcher
• Patching process now will apply ever the latest patch available, so if you have 0.1>0.2 and 0.1>0.3, P.A.T.C.H. will apply 0.1>0.3 patch, skipping 0.1>0.2
• FIX: Version constructor now strips correctly “\r” char from remote hashes
• Added some new LogEvents to describe better what is happening during long processing
• Added new in-game GUI that informs your users when checking of launching arguments fails
• Added forced run-to-admin behaviour to Launcher and Patches Builder for Windows
• FIX: now Launcher will apply patches in linear way and non-linear way both, without Launcher
restarting
• FIX: added a “s” char in versions.txt example URL, in this way users can't be wrong
• Added support for FTP credentials to download files over Files Transfer Protocol.

Beh, come dire: fatemi sapere!
Apprezzo veramente tanto i suggerimenti su feature da aggiungere o su funzionalità da modificare per migliorarne l'usabilità e la user experience!
 
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RE: [ASSET STORE] P.A.T.C.H. - Ultimate Patching System - da ManHunter - 16-09-2015, 02:02 AM

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