20-06-2017, 07:26 AM
Procedural Content Generation for C++ Game Development
Get to grips with C++ and SFML technologies and the techniques and approaches used to generate content procedurally within game development. Throughout the book you will discover how to set up a rogue-like project using the C++ template, create simple console examples to implement in a real game by creating unique and randomized game items, dynamic sprites, and effects, and procedurally generating game events. With a retrospective look at the project, you will also have a solid understanding of procedural generation.