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Creare Segment Scala
#1
Ragazzi come faccio a creare un segment Scala??
 
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#2
vai su ww2 o sci-fi> platform>staircase
 
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#3
oppure col computer mi sembra
 
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#4
Allora, basati su un modello di segmento gia fatto,

Staircase MArble (WW2 Stock)

Codice:
;Segment Spec

;Header

partmax = 9
lastmeshmax = 9

;Segment Parts

partmode0       = 0
meshname0       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx0           = 0
offy0           = 39
offz0           = 40
rotx0           = 0
roty0           = 270
rotz0           = 0
texture0        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured0       =
texturen0       =
textures0       =
transparency0   = 0
effect0         =
colmode0        = 1
csgmesh0        =
csgmode0        = 0
csgimmune0      = 0
lightmode0      = 0
multimeshmode0  = 0
materialindex0  = 5

partmode1       = 0
meshname1       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx1           = 0
offy1           = -50
offz1           = -50
rotx1           = 0
roty1           = 270
rotz1           = 0
texture1        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured1       =
texturen1       =
textures1       =
transparency1   = 0
effect1         =
colmode1        = 1
csgmesh1        =
csgmode1        = 0
csgimmune1      = 0
lightmode1      = 0
multimeshmode1  = 0
materialindex1  = 5

partmode2       = 0
meshname2       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx2           = 0
offy2           = -40
offz2           = -40
rotx2           = 0
roty2           = 270
rotz2           = 0
texture2        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured2       =
texturen2       =
textures2       =
transparency2   = 0
effect2         =
colmode2        = 1
csgmesh2        =
csgmode2        = 0
csgimmune2      = 0
lightmode2      = 0
multimeshmode2  = 0
materialindex2  = 5

partmode3       = 0
meshname3       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx3           = 0
offy3           = -30
offz3           = -30
rotx3           = 0
roty3           = 270
rotz3           = 0
texture3        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured3       =
texturen3       =
textures3       =
transparency3   = 0
effect3         =
colmode3        = 1
csgmesh3        =
csgmode3        = 0
csgimmune3      = 0
lightmode3      = 0
multimeshmode3  = 0
materialindex3  = 5

partmode4       = 0
meshname4       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx4           = 0
offy4           = -20
offz4           = -20
rotx4           = 0
roty4           = 270
rotz4           = 0
texture4        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured4       =
texturen4       =
textures4       =
transparency4   = 0
effect4         =
colmode4        = 1
csgmesh4        =
csgmode4        = 0
csgimmune4      = 0
lightmode4      = 0
multimeshmode4  = 0
materialindex4  = 5

partmode5       = 0
meshname5       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx5           = 0
offy5           = -10
offz5           = -10
rotx5           = 0
roty5           = 270
rotz5           = 0
texture5        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured5       =
texturen5       =
textures5       =
transparency5   = 0
effect5         =
colmode5        = 1
csgmesh5        =
csgmode5        = 0
csgimmune5      = 0
lightmode5      = 0
multimeshmode5  = 0
materialindex5  = 5

partmode6       = 0
meshname6       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx6           = 0
offy6           = 0
offz6           = 0
rotx6           = 0
roty6           = 270
rotz6           = 0
texture6        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured6       =
texturen6       =
textures6       =
transparency6   = 0
effect6         =
colmode6        = 1
csgmesh6        =
csgmode6        = 0
csgimmune6      = 0
lightmode6      = 0
multimeshmode6  = 0
materialindex6  = 5

partmode7       = 0
meshname7       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx7           = 0
offy7           = 10
offz7           = 10
rotx7           = 0
roty7           = 270
rotz7           = 0
texture7        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured7       =
texturen7       =
textures7       =
transparency7   = 0
effect7         =
colmode7        = 1
csgmesh7        =
csgmode7        = 0
csgimmune7      = 0
lightmode7      = 0
multimeshmode7  = 0
materialindex7  = 5

partmode8       = 0
meshname8       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx8           = 0
offy8           = 20
offz8           = 20
rotx8           = 0
roty8           = 270
rotz8           = 0
texture8        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured8       =
texturen8       =
textures8       =
transparency8   = 0
effect8         =
colmode8        = 1
csgmesh8        =
csgmode8        = 0
csgimmune8      = 0
lightmode8      = 0
multimeshmode8  = 0
materialindex8  = 5

partmode9       = 0
meshname9       = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx9           = 0
offy9           = 30
offz9           = 30
rotx9           = 0
roty9           = 270
rotz9           = 0
texture9        = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured9       =
texturen9       =
textures9       =
transparency9   = 0
effect9         =
colmode9        = 1
csgmesh9        =
csgmode9        = 0
csgimmune9      = 0
lightmode9      = 0
multimeshmode9  = 0
materialindex9  = 5

;Segment Visibility

visoverlay      = 1
visfloor        = -1
visroof         = -1
viswallb        = -1
viswallr        = -1
viswallf        = -1
viswalll        = -1
viscornertl     = -1
viscornertr     = -1
viscornerbr     = -1
viscornerbl     = -1

;Segment Blueprint

mode            = 0
symbol          = 0
floorsizey      = 0
sidesizex       = 0
sidesizey       = 0
sidesizez       = 0
groundmode      = 0
kindof          = 0

;end


stair_b_01.x non è altro che un singolo modello di uno scalino
stair_b_d2.tga è la textura

il resto è la costruzione della scala intera, con le regolazioni delle posizioni di ogni singolo scalino.

per questo da questo esempio puoi crearti il tuo segmento scala personalizzato.

Comunque se ti serve una scala delle dimensioni standard, magari cambiagli solo la textura.
 
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#5
Veramente volevo aggiungere i reggimani Etc..xD
 
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#6
createli esterni come entità e mettili sulla scala
 
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#7
Comunque friskon ora mi sono accorto di aver sbagliato sezione..Sad scusa..un po di distrazione è che sono triste xD

Edit: non scrivere con le abbreviazioni
 
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