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[Ogre3D] BlenderExport
#1
Release Log:

Sun Nov 8, 2009 [Version 1.3]
- Added option to disable error message when faces with no material set is found.
- Added option to apply modifiers before exporting.
- Updated help documentation with the new features.

Tue Mar 24, 2009 [Version 1.2]
- Added support for texture UV scaling and offset export to custom material template. (see help file)

Fri Feb 13, 2009 [Version 1.1a]
- Fixed a bug where when exporting armature animations with no actions being selected on the armature prior to export, the export will fail with a script error.

Sat Dec 20, 2008 [Version 1.1]
- Remove unused old image in help
- Fixed a bug where skeletal animation is not detected if armature is binded with mesh using the modifier. (Happens in Blender 2.48a due to API changes. This might break support for older blender builds. But heck, who cares about older blender builds anyways.)

Tue Dec 9, 2008 [Version 1.0]
- Added missing images on help docs.
- Made faces that doesn't have any material set defaults to "BaseWhite"
- bug fix on default material name.
- bug fix on material setting UI's behavior.
- Set as version 1.0: exporter seems stable enough with no complaints so far.

Install:

1. Download python and install: http://www.python.org/download/ (Note: Get v2.6.4. Blender is compiled against v2.6. Hence only this version will work.)
2. Copy the the script and all subdirectories either into ".blender/scripts" or the user defined scripts directory.
3. In the "Scripts Window" run "Scripts → Update Menus".

Download: BlenderExport.zip
 
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