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Rilasciato Unity 3.3
#1
Ragazzi è stato rilasciato Unity 3.3 è introduce delle belle cose xD

-É possibile usare IPhone & Android Remotes per provate i giochi per cellulare anche con Unity Free
-É disponibile anche IPhone e Android Pro con tutte le loro feature.
-La licenza trial Iphone e Android Pro sono disponibili insieme alla trila Pro di 30 gg.

Altri cambiamenti :
Android Changes from Pre-Rrelease Version

* Native Activity does not support screen orientation changes during runtime.
* Remote refuses to connect to the Editor once the device was disconnected.
* Improvement performance of audio handling (mixing) on Tegra based devices.
* On-screen keyboard has been completely re-written to support NativeActivity, and handle .hideInput=true;.
* Editor detects minimum OS / API version before trying to launch the application.
* AndroidJavaObject et al as proper documentation.
* Added documentation of the AndroidInput class.
* Added correct mapping of CIRCLE button on Xperia Play; must use latest firmware on the device.
* Deprecated WWW.oggVorbis property.
* Remote: Fixed crash in editor caused by editor side of Android Remote.
* Fixed broken detection code for Android SDK API-10 (and API-11).
* Fixed problems with threading and finalizers in AndroidJNI et al.
* Performance improvements of animation skinning on Tegra based devices.
* Support for NativeActivity / SonyEricsson Xperia Play.
* Added support for Screen.SetResolution.
* Fully dynamic linkage to Mono; Mono is now available from plugins etc.
* AndroidManifest.xml attribute minSdkVersion exposed under Player Settings / Other Settings.
* Fixed exception when using AndroidJavaObject.Get().
* Fixed occasional rendering issues on some Qualcomm based devices (e.g. HTC Vision).
* Fixed various network issues (local IP, ping, HavePublicAddress etc).
* Fixed various touch input related issues (Input.multiTouchEnabled, virtual touches, stale touch IDs).
* Added the Windows registry keys for the JDK lookup on x64 machines.

Other Changes

* iPhone and Android Remote is enabled for Unity free license.
* Fixed case 392244: Incorrect handling of tall mode of Game View in Android Remote.
* Fixed case 388824: Android Remote flickering.
* Fixed case 388828: Android Remote crashes due to buffer overflow.
* Fixed case 392869: With Build&Run only remove previous installation when update is not possible (otherwise keep PlayerPrefs etc).
* Fixed case 392194: Fixed AndroidJNI lookup of inner (nested) classes.
* Fixed case 392099: Touch data reset when resuming application ; fixes stale touches after pause.
* Fixed case 392922: Fixed problems when using AndroidJNI and Assembly Stripping.
* Fixed case 392847: Flickering rendering problem (mostly seen on GUI elements) or things not being rendered at all.
* Fixed case 392831: Input.GetMouseButtonDown(0) and TouchPhase.Began being out of sync.
* Fixed case 391064: Changed the message presented to Samsung users when the firmware is outdated.
* Fixed case 391739: Text input is now available in NativeActivity mode.
* iOS: Fixed VAO cleanup (case 392221: memory leak when using GUI.Label).
* iOS: Fixed MSAA+discard support: discard read buffer, not draw; discard stencil too.
* Graphics: Improved performance of fixed-function emulation under GLES2.0.
* Audio: Correct audio CPU usage displayed in the Profiler.
* Audio: Fixed WWW.audioClip (wait for the entire clip to download).
* Fixed case 377132: Fixed rare audio bug where one shots are looping.
* Fixed case 391171: Better handling of orthographic scene view camera.
* Fixed case 383402: Fixed continued bouncing OS X Dock icon when using modal progress bars.
* Fixed case 391471: Fixed editor error messages on Windows with some RenderTexture configurations.
* Network: Fixed error when reading 32 bit network view IDs size.
* Remote: Proper icons for the Android Remote.
* Fixed case 388502: AnimationEvents trigger twice when the event pauses animation then starts it again from coroutine.
* Fixed case 391106: Font security warnings showing up.
* Fixed case 390822: Add implementation for IsDirectoryCreated on iOS.
* Fixed case 388828: Various crash fixes for Android Remote.
* Fixed case 373197: iPhone Remote prints excessively to the editor console.
* Fixed case 388824: Unity Remote white-flickers if you reconnect it to the editor.
* Fixed case 389248: Unity Remote refuses to connect to the Editor once the device was disconnected.
* iOS: Xcode 4 is now recognized as proper build tool.
* iOS: Added soft debugger support.
 
Rispondi
#2
Che cosa strana O_O, io in questi giorni sentivo una vocina che mi diceva: "tra non molto uscirà unity3d 3.3", non scherzo XD.

Grazie dell'info !
 
Rispondi
#3
Di niente, comunque è molto buona questa release xk puoi provare i giochi direttamente sul cellulare con Unity 3d FREEE!!!!!!
 
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Discussioni simili
Discussione Autore Risposte Letto Ultimo messaggio
  da unity 3.5 a unity 4 gufo92 1 1,001 29-07-2012, 03:29 PM
Ultimo messaggio: Skyline

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