20-12-2010, 04:18 PM
(Questo messaggio è stato modificato l'ultima volta il: 25-06-2011, 09:56 PM da friskon.)
![[Immagine: waspmodv2.jpg]](http://i1089.photobucket.com/albums/i342/jimjamsgames/waspmodv2.jpg)
UPDATE - 25/06/2011 (compatibile con Update 1.18 final relase)
Third Official public beta http://www.gamefront.com/files/20476534/...ee+RC2.zip
Dowload Manuale: http://www.jimjamsgames.yolasite.com/res...manual.pdf
Fixed build game V1.18 bug.
The file contains everything you need to run WASPv2, there's a readme explaining the new features. Just make sure all of the folders go into the right place. Any problems or comments, please post here. Enjoy.
Features
As we don't want to become a mod with hundreds of promised features that don't ever show up we'll only be showing complete additions. Anything listed below is complete.
10%-80% Speed increase, system dependent. Lower end machines should see greater increases.
Greater control over entity culls, allowing for a tailored feel
Extra gunspecs - Attach flashlights to weapons and create gravity guns
Improved multiplayer - FPSC IP 4.0 - Thanks to knrxb, more to follow
Additional maths commands - Abs, Rnd and Randomize
Improved control over player keys - enable/disable keys for effects
Additional scripting commands for improved variable use.
Additional DARK AI scripting - find team members, enemies and allies.
Additional entity control scripting commands
Improved RAWTEXT scripting - add text and variables to existing RAWTEXT
Compass - Thanks to knxrb for the use of his code for this.
Body Armour
Weapon slot selection
Lemur V2 - Deathmatch and Team Deathmatch
Crosshair on/off
Limb Scaling and mutation
Radar with directional facings
Plus a few odds and ends.
Credits
The Scene Commander - Main Developer
S4Real -Developer
Zeza - Beta Tester and contributer
Gencheff - Beta Tester and contributer
BlackFox - Beta Tester
Bruce3371 - Beta Tester
Thanks to Kerryb for the original WASP mod logo.
Special thanks for reporting bugs for 'Speedier' mod
Soviet176
Bruce3371