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i nemici del model pack 53 mi fanno crashare fps creator.
#13
Ragazzi Il problema del Knife è stato risolto appena uscito il MP ecco cosa dovete Fare: Andate nella cartella Gamecore/guns/TF341 e aprite il gunspec del Knife e sostituite il tutto con questo!:

Codice:
;OKC3S weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2011
;errant_ai@yahoo.com
;requires FPSC v1.18 for full function

;GUN Model File Requirements

;//special melee (slower more powerful press L-Alt to use)
melee key    = 56

;GUN Settings
damage        = 15
damagetype    = 1
noscorch        = 1
reloadqty        = 0
accuracy        = 1
range        = 50
melee range    = 60
melee damage    = 50
melee noscorch     = 1
runy        = -2
simplezoomspeed    = 7
gunlagspeed    = 14
gunlagxmax    = 10
gunlagymax    = 10
recoily        = 5
recoilyreturn    = 99
recoilx        = 2
recoilxreturn    = 99

;GUN Visuals
muzzlecolorR    = 1
muzzlecolorG    = 1
muzzlecolorB    = 1
textured        = gun_D.dds
texturen        = gun_N.dds
textures        = gun_S.dds
;//effect            = effectbank\ps_2_0\skinning_norm_spec.fx
effect        = effectbank\ps_2_0\bumpent.fx
;//effect        = effectbank\bumpcubereflectilluminate\bumpcubereflectilluminate.fx
transparency    = 1
weapontype    = 0

;GUN Sounds
sound1        = fire.wav
sound2        = retrieve.wav
sound3        = putaway.wav
fireloop        = 9000
soundstrength    = 1

;HUD muzzleflash position
horiz        = 0
vert        = 0
forward        = -2
alignx        = 0
aligny        = 0
alignz        = 0

;HUD animation frames list
keyframe ratio = 1
select        = 5,10
idle        = 11,29
move        = 31,55
;//stab
start fire        = 65,67
end fire        = 68,73
;//slash right to left
start fire 2    = 75,77
end fire 2        = 78,83
;//slash left to right
start fire 3    = 85,87
end fire 3        = 88,93
melee start    = 95,102
melee end    = 103,110
block        = 111,129
;//compound blocking
;blockstart    = 143,148
;blockidle        = 149,159
;block reaction (branch from and return to block loop)
;bulletblock    = 160,169
;bulletblock1    = 170,179
;blockend    = 181,191
putaway        = 192,198

;HUD sound frames list
soundframes    = 4
sframe0        = 6,2
sframe1        = 6,2
sframe2        = 206,2
sframe3        = 106,1
sframe4        = 306,1

;PB Settings
candual        = 1
candualwithoneweapon = 0
blockbullets    = 1
blockbulletsound = audiobank\switches\ironlever.wav
canholdblock    = 1
sparkflash    = 4

;right-hand only anims for asymetric dual welding
dual_select    = 205,210
dual_idle        = 211,229
dual_move    = 231,255
dual_start fire    = 265,267
dual_end fire    = 268,273
dual_start fire 2    = 275,277
dual_end fire 2    = 278,283
dual_start fire 3    = 285,287
dual_end fire 3    = 288,293
;dual_melee start    = 295,302
;dual_melee end    = 303,310
dual_block    = 311,340
;dual_blockstart    = 343,348
;dual_blockidle    = 349,359
;dual_bulletblock    = 360,369
;dual_bulletblock1    = 370,379
;dual_blockend    = 381,391
dual_putaway    = 392,398
dual_to        = 402,406
dual_from    = 407,411
 
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Messaggi in questa discussione
RE: i nemici del model pack 53 mi fanno crashare fps creator. - da xlsheriklx - 16-04-2011, 04:02 PM

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