19-05-2011, 09:50 PM
Ah non serve si gira con una riga di codice E 1 solo sprite Metti questo nel cane:
if distance_to_object(object0) < 80
{
mp_potential_step(object0.x,object0.y,4,false);
image_angle=point_direction(object0.x,object0.y,x,y);
}
if distance_to_object(object0) < 80
{
mp_potential_step(object0.x,object0.y,4,false);
image_angle=point_direction(object0.x,object0.y,x,y);
}